Graphics Software Engineer, Senior
Listed on 2026-07-17
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Software Development
C++ Developer, Software Engineer, Game & 3D/XR Development
Graphics Software Engineer
We are seeking a contractor Graphics Software Engineer to support development of real-time Gaussian Splatting–based rendering systems for avatar and XR applications running on-device (edge devices such as Android phones and AR glasses). This role focuses on GPU optimization, memory-efficient data pipelines, and real-time Gaussian Splatting rendering under mobile constraints. The ideal candidate will be highly hands-on and able to quickly improve performance-critical systems deployed directly on hardware.
Top5 Required Skills
1. Vulkan Graphics Programming
- Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory barriers, and GPU-driven rendering.
2. Modern C++ Performance Engineering
- Expert-level C++ for real-time systems, memory management, multithreading, SIMD-friendly data layouts, and low-latency rendering code.
3. Mobile GPU Optimization
- Deep understanding of mobile GPU architectures, especially tile-based rendering, bandwidth limits, cache behavior, thermal constraints, and power/performance tradeoffs.
4. GPU Compute and Shader Optimization
- Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending, prefix sums, compaction, and parallel data processing.
5. Graphics Performance Profiling and Debugging
- Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap.
Required Technologies- Vulkan - C++17/C++20 - Android NDK - GLSL or HLSL - SPIR-V
- Qualcomm Adreno GPU architecture
- Snapdragon mobile platforms
- Qualcomm Snapdragon Profiler
- Render Doc
- Android Studio / Android build tools - CMake - GPU compute shader math
- Real-time rendering pipelines
Education and Experience
Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.
Principal Duties and Responsibilities• Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.
• Writes code for features, drivers, and APIs using different languages (e.g., C, C++, perl, python) and ensures code will perform effectively on different platforms.
• Maintains comprehensive pre- and post-silicon tests using tools and methods in different environments (e.g., simulation, emulation, on-device) to verify performance and identify issues.
• Identifies deficiencies in designs and works with team members to develop solutions to improve designs.
• Collaborates with teams and external stakeholders to expose new features and functionality that align with needs and goals for implementation and customization.
• Writes detailed design documentation and feature descriptions for projects to guide developers and/or customers to use or implement software.
- Develop and optimize Dynamic Gaussian Splatting (3
DGS) rendering pipelines - Improve performance of splat-based rendering, including sorting, data layout, and shader efficiency
- Analyze and resolve issues such as:
- Splat flickering and popping
- Sorting inconsistencies
- Precision differences between CPU and GPU
- Optimize Gaussian Splatting pipelines for mobile GPUs (e.g., Adreno) on Android
- Ensure efficient execution under limited memory, bandwidth, and power constraints
- Tune rendering for real-time performance on phones and AR glasses
- Design compact data representations for Gaussian Splatting frame data
- Optimize CPU → GPU data transfers for real-time rendering
- Eliminate intermediate processing and reduce runtime memory overhead
- Implement GPU shaders tailored to Gaussian Splatting data formats
- Optimize shader input pathways for efficient on-device execution
- Integrate rendering pipelines with motion, lighting systems.
- Debug complex rendering issues in Gaussian Splatting pipelines
- Investigate numerical precision issues and…
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