Graphics Software Engineer
Job in
San Diego, San Diego County, California, 92101, USA
Listed on 2026-07-17
Listing for:
Apolis
Full Time
position Listed on 2026-07-17
Job specializations:
-
Software Development
C++ Developer, Software Engineer, Game & 3D/XR Development, AI Engineer (Applied/Software)
Job Description & How to Apply Below
Graphics Software Engineer (XR / Gaussian Splatting / Android)
This is a hands-on, performance-critical role where you will work on cutting-edge rendering systems and optimize GPU pipelines for real-time execution.
Key Skills (Must-Have)
- Strong experience with Vulkan (render pipelines, compute shaders, synchronization, descriptor sets)
- Expert-level C++ (C++17/20) for real-time systems
- Deep knowledge of mobile GPU optimization (Adreno preferred)
- Experience with GLSL / SPIR-V shader optimization
- Strong background in GPU profiling, debugging, and performance tuning
What You'll Work On
- Develop and optimize Dynamic Gaussian Splatting (3
DGS) rendering pipelines - Improve rendering performance (sorting, shader efficiency, data layouts)
- Optimize pipelines for mobile GPUs (Android / XR devices)
- Design memory-efficient GPU data pipelines
- Debug rendering issues (flickering, precision differences, GPU/CPU inconsistencies)
- Collaborate with XR, vision, and avatar teams on real-world applications
Required Qualifications
- Bachelor's/Master's in CS, CE, EE, or related field
- Strong C/C++ programming skills
- Experience with Android development & GPU programming (Vulkan/OpenGL ES)
- Solid understanding of real-time rendering & GPU memory management
Nice to Have
- Experience with Gaussian Splatting / XR / AR/VR systems
- Familiarity with Qualcomm Adreno architecture apolis
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