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Senior Engineer

Job in San Diego, San Diego County, California, 92101, USA
Listing for: eTeam
Full Time position
Listed on 2026-07-17
Job specializations:
  • Software Development
    C++ Developer, Software Engineer, AI Engineer (Applied/Software), Game & 3D/XR Development
Job Description & How to Apply Below

Senior Engineer

We are seeking a contractor Graphics Software Engineer to support development of real-time Gaussian Splatting–based rendering systems for avatar and XR applications running on-device (edge devices such as Android phones and AR glasses).

This role focuses on GPU optimization, memory-efficient data pipelines, and real-time Gaussian Splatting rendering under mobile constraints. The ideal candidate will be highly hands-on and able to quickly improve performance-critical systems deployed directly on hardware.

Key Responsibilities
  • Gaussian Splatting Rendering
    • Develop and optimize Dynamic Gaussian Splatting (3

      DGS) rendering pipelines
    • Improve performance of splat-based rendering, including sorting, data layout, and shader efficiency
    • Analyze and resolve issues such as:
      • Splat flickering and popping
      • Sorting inconsistencies
      • Precision differences between CPU and GPU
    • On-Device GPU Optimization (Android / Edge Devices)
      • Optimize Gaussian Splatting pipelines for mobile GPUs (e.g., Adreno) on Android
      • Ensure efficient execution under limited memory, bandwidth, and power constraints
      • Tune rendering for real-time performance on phones and AR glasses
    • Data Pipeline & Memory Efficiency
      • Design compact data representations for Gaussian Splatting frame data
      • Optimize CPU → GPU data transfers for real-time rendering
      • Eliminate intermediate processing and reduce runtime memory overhead
    • Shader Development & Rendering Pipeline Integration
      • Implement GPU shaders tailored to Gaussian Splatting data formats
      • Optimize shader input pathways for efficient on-device execution
      • Integrate rendering pipelines with motion, lighting systems.
    • Debugging & System Validation
      • Debug complex rendering issues in Gaussian Splatting pipelines
      • Investigate numerical precision issues and GPU/CPU inconsistencies
      • Validate rendering output against reference pipelines
    • Collaboration & Execution
      • Collaborate closely with XR, vision, and avatar teams
      • Contribute to on-device demos and prototype systems (phones / AR glasses)
      • Execute quickly on well-defined tasks with strong ownership of implementation
    Required Qualifications
    • Bachelor's or Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or related field
    • Strong programming skills in C/C++
    • Experience with Android platform development
    • Experience with GPU programming (OpenGL ES, Vulkan, or similar)
    • Solid understanding of:
      • Real-time rendering pipelines
      • GPU memory management
      • Performance optimization on embedded systems
    Preferred Qualifications
    • Direct experience with Gaussian Splatting / Relighting / Simulation
    • Experience building graphics systems on mobile or XR devices
    • Familiarity with Adreno GPU architecture
    • Experience optimizing for real-time constraints (latency, bandwidth, power)
    • Experience debugging rendering artifacts in GPU pipelines
Position Requirements
10+ Years work experience
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