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Graphics Software Engineer

Job in San Diego, San Diego County, California, 92189, USA
Listing for: Spectraforce Technologies
Full Time position
Listed on 2026-07-19
Job specializations:
  • Software Development
    C++ Developer, Software Engineer, Game & 3D/XR Development, AI Engineer (Applied/Software)
Salary/Wage Range or Industry Benchmark: 120000 - 150000 USD Yearly USD 120000.00 150000.00 YEAR
Job Description & How to Apply Below

Job Title: Graphics Software Engineer - Vulkan / GPU Rendering (Android XR)

Location: San Diego, CA (100% Onsite)

Duration: 3 months with possibility of extension

Job Summary

Client is seeking a Graphics Software Engineer to develop and optimize high-performance real-time rendering systems for Android-based XR (Extended Reality) applications. The engineer will focus on Vulkan graphics programming, GPU optimization, and Dynamic Gaussian Splatting (3

DGS) rendering on Snapdragon-powered mobile devices and AR glasses. This is a highly hands‑on development role requiring strong C++ expertise and experience optimizing graphics applications for mobile GPUs.

Key Responsibilities
  • Develop and optimize real‑time rendering pipelines using Vulkan
    .
  • Build and enhance Dynamic Gaussian Splatting (3

    DGS)
    rendering systems.
  • Optimize GPU performance for Qualcomm Adreno GPUs running on Android devices.
  • Improve shader performance, rendering efficiency, and GPU memory utilization.
  • Design efficient CPU-to-GPU data transfer pipelines.
  • Debug rendering artifacts such as flickering, sorting issues, and GPU/CPU precision differences.
  • Analyze GPU bottlenecks using profiling and debugging tools.
  • Collaborate with XR, Computer Vision, and Avatar engineering teams.
  • Contribute to prototype applications running on Android phones and AR glasses.
Required Skills
  • Strong programming experience with C++17/C++20
  • Expert knowledge of Vulkan Graphics API
  • GPU programming and optimization
  • Mobile GPU architecture (preferably Qualcomm Adreno)
  • Android NDK development
  • GLSL/HLSL shader programming
  • SPIR-V
  • Real-time rendering pipelines
  • GPU memory management

    Multithreading and performance optimization
  • Graphics profiling and debugging
Required Tools & Technologies
  • Vulkan
  • C++17 / C++20
  • Android NDK
  • Android Studio
  • CMake
  • GLSL / HLSL
  • SPIR-V
  • Qualcomm Adreno GPU
  • Snapdragon Mobile Platforms
  • Qualcomm Snapdragon Profiler
  • Render Doc
Preferred Skills
  • Dynamic Gaussian Splatting (3

    DGS)
  • XR / AR / VR application development
  • Mobile graphics optimization
  • GPU compute programming
  • Python
  • OpenGL ES
  • GPGPU programming
  • Android APIs
  • Rendering simulation or relighting
Education

Bachelor's or Master's degree in one of the following:

  • Computer Science
  • Computer Engineering
  • Electrical Engineering
  • Software Engineering
  • Applied Mathematics
  • Related technical field
Experience
  • Minimum 2+ years of software engineering experience in graphics, GPU programming, rendering, or related areas.
Top 5 Must-Have Skills
  • Vulkan Graphics Programming
  • Modern C++ (C++17/C++20)
  • Mobile GPU Optimization (Adreno preferred)
  • GPU Compute & Shader Optimization
  • Graphics Performance Profiling & Debugging
  • Nice-to-Have Skills
    • Dynamic Gaussian Splatting (3

      DGS)
    • XR / AR rendering
    • Python
    • OpenGL ES
    • Android graphics development
    • GPGPU programming
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