Software Engineer, Robotics Simulation & AI Infrastructure
Listed on 2026-09-12
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Software Development
Robotics, Software Engineer
Qualcomm Technologies, Inc.
Engineering Group, Engineering Group >
Multimedia Systems
The Qualcomm Advanced Robotics Team is building the AI-first stack for the next generation of general-purpose robots - from AMRs and cobots to emerging humanoids - pairing heterogeneous compute (CPU/GPU/DSP/NPU) with a full Robotics SDK, an integrated simulation platform, and AI operations infrastructure. With our high-performance robotics SoCs, workloads that previously required the cloud now run on-device, at the edge, at scale.
AboutThis Team
We build AI infrastructure for modern robotics. The simulator is a central tool in it: a modern platform developed in-house, built on high-performance computing and open data formats such as OpenUSD, URDF, and glTF, intended to be best-in-class, and tuned for Qualcomm robotics SoCs and the robots they run on. The robots span the field - tabletop manipulation with robotic arms, legged locomotion, navigation and vision, and long-horizon tasks that carry a robot through multi-stage scenes requiring reasoning over many steps.
This is a ground-up software effort: runtime architecture, performance, clean APIs, and developer tooling.
The simulator is a first-class target on both developer workstations and cloud compute - interactive authoring and vectorized GPU environments locally, orchestrated headless jobs at scale in the cloud. We use it to train policies, generate synthetic data for robot foundation models, gate software releases in CI, run hardware-in-the-loop against real silicon, and close the sim-to-real gap on deployed robots. We deliver jointly with Qualcomm’s AI operations work streams, and a meaningful slice of the engineering sits where simulation plugs into the training, dataset, and deployment infrastructure they own.
TheOpportunity
You will own significant pieces of a simulation platform on the critical path of Qualcomm’s robotics products - the runtime and its abstractions, the physics and rendering integrations, the training and data-generation paths, the HIL and CI plumbing, or the developer experience that makes all of it usable by robotics engineers who are not simulation specialists - across robot arms, legged platforms, and mobile robots.
This is first and foremost a simulation role - roughly 80% of the work is the simulator itself as a critical platform component. The remaining ~20% is AI infrastructure enablement: integrating simulation into the training, dataset, and deployment pipelines owned by the AI operations team, working with them rather than replacing them.
The role is open from mid-level through senior/staff, roughly 2 to 10+ years. We calibrate level from your depth during the interview loop, so apply if you are anywhere in that range.
What You’ll Do- Design and build core simulator subsystems - scene representation and authoring, physics backends, sensor models, rendering - across the scenarios our robots work in: tabletop manipulation, legged locomotion, navigation and vision, and long-horizon, multi-stage tasks.
- Profile and optimize simulation and training workloads - physics solvers, rendering, data pipelines - so interactive workstation sessions and training throughput at scale stay high.
- Integrate and extend best-in-class open engines - GPU physics, USD/Hydra rendering, offline path tracing - behind clean, swappable interfaces.
- Build high-throughput paths for policy training and synthetic data generation: vectorized environments, GPU-resident state, procedural scene variation, domain randomization, and ground-truth labeling - consistent from an interactive workstation session to scheduled headless runs in the cloud.
- Make simulation a release gate: scenario suites, deterministic replay, benchmarks, and metrics…
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