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Robotics Software Systems Engineer

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Aurelius Systems
Full Time position
Listed on 2026-03-05
Job specializations:
  • Engineering
    Robotics, Systems Engineer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Who We Are:

Aurelius Systems is a VC-backed defense tech startup building autonomous, edge-deployed robotics systems using directed energy for counter-UAS.

We build laser weapons to shoot down drones.

We're a small team of ~10 engineers, former US military operators, and subject matter experts scaling America's directed energy dominance. The first cost effective, reliable and robust laser weapon system.

Our namesake isn't an accident. Marcus Aurelius wrote about doing the work in front of you, every day, without excuses. Henry Ford didn't wait for permission to reinvent manufacturing. That's how we operate; small team, unreasonable output, no hiding behind the unachievable.

In addition to our San Francisco lab/office, we opened our Detroit manufacturing hub and we field test weekly on our own 400-acre private range.

If you are the kind of engineer who'd rather see your work on a range than in a lab, read on.

The Role & Your Impact:

You’ll be the engineer who ensures every subsystem is working together as efficiently as possible.

Our system is a stack of complex subsystems: sensing, computer vision, ML inference, controls, power, mechanical actuation. It is paramount that processing time and inter-process latency is optimized to an absolute minimum in order to defeat our small, fast, evasive UAS targets.

The critical gap we’re hiring for is real-time systems performance at the hardware boundary
. You need to understand how software execution translates into physical system behavior; how latency accumulates across CPU, GPU, memory, and I/O; how bandwidth limits affect sensor pipelines; and what happens when your model runs at 120 FPS in isolation but drops frames once integrated with the full system. We need an engineer who thinks in terms of microseconds, memory bandwidth, cache behavior, and determinism.

At ~10 engineers you won’t be a cog in a software org. You’ll own systems that go to the range. Tests either work or they don’t, and it’s up to you to iterate and improve.

What You’ll Own:
  • Own the latency budget of the full platform
    , from sensing through actuation
  • Profile and eliminate latency across CPU, GPU, memory, and I/O boundaries
  • Develop and optimize kernels for high-throughput, low-latency execution
  • Tune memory access patterns (global, shared, unified) for bandwidth efficiency
  • Optimize high-bandwidth sensor data ingestion
  • Identify development priorities by directly analyzing technical and physical system limitations in the field
  • Author technical documentation and mentor junior engineers on full system optimization
What We're Looking For:
  • 3–6+ years in robotics software engineering with real hardware systems
  • Expert-level C++ + (modern C++17/20) systems programming
  • Deep understanding of GPU memory models (global, shared, unified memory)
  • ARM + Linux systems development (cross-compiling, profiling, kernel-level awareness)
  • Performance optimization across CPU/GPU boundaries
  • Shared memory and lock‑free architecture design
  • Real-time or near real‑time pipeline optimization
  • High-throughput peripheral data ingestion (USB, PCIe, Ethernet)
  • Multithreaded systems and concurrency optimization

Where you probably come from:
Autonomous vehicle companies, drone/UAS companies, robotic manipulation labs, defense targeting systems, satellite pointing systems, or any team where your software had to close a loop on physical hardware under extreme time pressure.

Not a fit if:
Your experience is purely web/cloud software or ML research that never deployed to hardware. We need someone who's fought real-time latency, sensor noise, and mechanical backlash.

Nice-to-Haves:
  • Jetson platform experience
  • DMA and zero‑copy pipeline design
  • CUDA kernel optimization for throughput and latency
  • Video pipeline experience (OpenCV, GStreamer, Vimba/Pylon)
  • CoaXPress, USB3 Vision, or high‑speed camera systems
  • Linux kernel or driver‑level experience
Education:

BS/MS in Computer Science, Robotics, Computer Engineering, or related field. PhD a plus but not required.

What you've shipped on real systems matters more than publications.

How You Operate:
  • Extreme bias for action. You’d rather build a prototype tomorrow than model it for a month
  • Rigorous testing mindset. You…
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