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Environment Artist - Expression of Interest - ILM San Francisco; Project

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: The Walt Disney Company (France)
Full Time position
Listed on 2026-07-03
Job specializations:
  • Entertainment & Gaming
    Digital Media & Production
  • Creative Arts/Media
    Digital Media & Production
Salary/Wage Range or Industry Benchmark: 104300 - 136900 USD Yearly USD 104300.00 136900.00 YEAR
Job Description & How to Apply Below
Position: Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire)

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.

Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual‑production workflows. Working closely with Art Directors, Creative Directors, and cross‑functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.

Depending on the project, their work may support interactive gameplay, immersive storytelling, virtual scouting, or other real‑time production workflows.

What You’ll Do
  • Create a wide range of believable real‑time 3D assets, props, and environments from concept art, photographic reference, and creative direction.

    • Create and maintain both organic and hard‑surface environment assets, materials, and textures.

  • Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.

  • Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.

  • Model, texture, assemble, edit, and set dress detailed 3D environments in a real‑time engine.

  • Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.

  • Process and clean up photogrammetry assets for integration into real‑time environments.

  • Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment. Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run‑time requirements of the project.

  • Actively participate in the QA process to identify and fix bugs.

  • Create and implement materials, LODs, foliage, and other environment‑art elements needed to support efficient real‑time rendering.

  • Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.

  • Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed. Support client‑facing creative sessions and other real‑time working sessions as needed.

  • Contribute to environment‑art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.

  • Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.

  • Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.

  • Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.

  • Support the development of Apprentice and Junior Artists as appropriate.

What We’re Looking For
  • 3–5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.

  • A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.

  • Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.

  • Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.

  • Experience using a real‑time engine such as Unreal Engine or Unity.

  • Familiarity with environment‑art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.

  • Experience taking environments from early blockout through…

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