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Product Designer, TuneLab

Job in San Francisco, San Francisco County, California, 94103, USA
Listing for: Lilly
Full Time position
Listed on 2026-07-01
Job specializations:
  • IT/Tech
    AI Engineer (Applied/Software), Machine Learning/ ML Engineer, Data Scientist
Job Description & How to Apply Below
Position: Staff Product Designer, TuneLab
At Lilly, we unite caring with discovery to make life better for people around the world. We are a global healthcare leader headquartered in Indianapolis, Indiana. Our employees around the world work to discover and bring life-changing medicines to those who need them, improve the understanding and management of disease, and give back to our communities through philanthropy and volunteerism.

We give our best effort to our work, and we put people first. We're looking for people who are determined to make life better for people around the world.

** Organization Overview*
* Lilly Catalyze
360 is a comprehensive approach to enabling the early-stage biotech ecosystem by democratizing access to infrastructure, expertise, and resources. Through its interconnected pillars-Lilly Ventures, Lilly Gateway Labs, Lilly ExploR&D, and Lilly Tune Lab-Catalyze
360 strategically removes barriers that traditionally block bold science from becoming life-changing medicines, providing biotechs with flexible combinations of capital, physical lab space, R&D capabilities, AI/ML tools, and decades of enterprise learning.

Lilly Tune Lab is an artificial intelligence and machine learning (AI/ML) platform that provides biotech companies access to drug discovery models trained on years of Lilly's research data. Lilly estimates that this first release of AI models includes proprietary data obtained at a cost of over $1 billion, representing one of the industry's most valuable datasets used to train an AI system available to biotechnology companies.

By integrating advanced in silico modelling and federated learning, we connect pioneering machine learning algorithms, substantial computational power, exclusive datasets, and Lilly's domain-specific knowledge to drive innovation in drug discovery and facilitate access to optimal therapies for patients.

** Job Summary*
* Tune Lab has powerful underlying AI models and point solutions. The job now is to turn them into something a biotech startup can actually use: a coherent workflow, a clean product experience, and a SaaS offering that scales.

We're looking for a founding Product Designer to own how the product works and feels for external biotech partners. The primary focus is the problem space: who we're building for, what they actually need, where existing tools fall short, and what's worth building. The secondary focus is execution-including a design system that accelerates the team rather than becoming a project of its own.

At this stage, the biggest risk isn't building too slowly. It's building the wrong thing. Your job is to reduce that risk-live close to users, sharpen what's worth building, and put design in front of engineering so we don't commit resources to the wrong problems.

There's no design org above you and no design system to inherit. You set the design bar. You're the senior designer in the room.

You'll work shoulder-to-shoulder with product, engineering, and data science, and report to the Catalyze
360 Head of AI Platform and Products.

** Key Responsibilities*
* ** Clarify the problem space*
* + Live close to biotech users. Learn their workflows, their pain, and the gap between what the AI can do and what they actually need.

+ Define-and keep sharpening-who we're building for, what they're trying to do, and where existing tools fall short.

+ Run lightweight discovery: interviews, prototypes, working sessions. Test what's worth building before engineering commits.

+ Translate findings into clear product direction. The team should leave a discovery cycle knowing what to build next and why.

+ Be the strongest user voice on the team. Push back when the spec is wrong.

** Design the product*
* + Own how the product works and feels-flow, interaction, and visual craft.

+ Ship working design. You sweat the empty states and the error states; you don't hand off pixels and walk.

+ Build the design system that lets a small team move fast. Opinionated where it pays, lightweight where it doesn't.

+ Pair tightly with engineering. Prototype in code or close to it when that gets the answer faster than a Figma file.

** Lift the team*
* + Mentor designers and design-adjacent peers as the team grows.…
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