Industrial Light & Magic Creature TD
Listed on 2026-09-18
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IT/Tech
Unix/Linux, Computer Graphics / 3D / Animation
Industrial Light & Magic (ILM), a division of Lucasfilm and a subsidiary of The Walt Disney Company, is currently seeking a Junior Creature Technical Director (Junior Creature TD) for a project-based hire at our San Francisco headquarters. This is an entry‑level technical role designed for artists and engineers who possess a deep fascination with the mechanics of character movement, anatomy, and simulation.
As a Junior Creature Technical Director at the Presidio, you will be joining the studio that pioneered the digital character revolution. From the groundbreaking muscle systems of Jurassic Park to the intricate facial performances in The Avengers, ILM has always been at the forefront of creature technology. In this role, you will help maintain that legacy by supporting the pipeline that brings the world’s most complex digital beings to life.
JobOverview:
Creature TD (Technical Director)
Category: Project Hire (Fixed Term)
Company Name: Industrial Light & Magic (ILM)
Parent Organization: The Walt Disney Company
Job Type: Project Hire (Fixed Term)
Location: San Francisco, California, United States
Primary Tools: Autodesk Maya, SideFX Houdini, Python
Experience Level: Entry Level / Junior
Compensation and BenefitsAnnual Compensation Table (USD)
Position Level: Junior Creature TD
Salary Range (Annual): $67,000 – $85,600
Pay Frequency: Bi-Weekly / Salaried
Additional Benefits: Beyond the base salary, this project hire may be eligible for a bonus or long‑term incentive units. Full‑time project hires at ILM receive a comprehensive package including medical, dental, and vision insurance, as well as financial and wellness benefits commensurate with the level of the position.
Key Responsibilities- Technical Show Support: Provide daily assistance to Senior Creature TDs and Animators. This includes troubleshooting rig performance issues and ensuring that assets are behaving as expected within the production environment.
- Rig Optimization: Analyze and optimize existing rigs and simulation setups to ensure they are efficient enough for the animation team to use without compromising on the quality of the final deformation.
- Asset Rigging: Take ownership of “non‑hero” assets—secondary characters, props, or background creatures—applying standard rigging templates and ensuring they meet show requirements.
- Simulation Management: Assist with entry‑level shot work involving CG cloth, hair, fur, and muscle simulations. You will help “prep” shots for larger simulation passes conducted by senior artists.
- Pipeline Troubleshooting: Act as a first responder for creature‑related pipeline issues. If an artist in another department (such as Layout or Lighting) encounters a bug with a character asset, you will help diagnose and resolve the issue.
- Documentation: Create and maintain clear, concise documentation for show‑specific tools and processes to ensure knowledge is shared across the global ILM network.
- A degree or certificate in Computer Graphics, Animation, Fine Arts, or Design is preferred. Candidates with degrees in Computer Science or Mechanical Engineering who have a strong interest in anatomy and simulation are also highly encouraged to apply.
- Software: Mastery of Maya or Houdini is required. You should be comfortable navigating complex node graphs and outliner hierarchies.
- Techniques: Proven ability in at least one core creature discipline: rigging, cloth simulation, hair/fur grooming, or muscle systems.
- Scripting: Knowledge of Python
, Mel
, or VEX is a significant advantage. The ability to automate repetitive rigging tasks is what defines a successful Junior Creature Technical Director
. - Operating Systems: Familiarity with Linux environments is standard for our studio pipeline.
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