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Principal Gameplay Engineer - Unity

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Tolan
Full Time position
Listed on 2026-06-10
Job specializations:
  • Software Development
    Software Engineer
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below

Overview

Tolan is an Embodied Companion — a cute AI alien you talk with naturally, like a friend. Tolans have their own personality and preferences, and over time form memories about you, your life, and your shared friendship.

We're an experienced team that previously founded Even, acquired for $300M in 2022. Tolan is backed by the designers and founders behind Instagram, Retro, Behance, Vimeo, and Notion.

Our team works hard, with an emphasis on autonomy and ownership. We’re building together in-person in downtown SF.

We’re looking for an Engineer who will define and own the core interactions of the Tolan world and the moment-to-moment “juice” that makes an app feel alive.

You’ll obsess over the stuff players notice instantly (even if they can’t name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI motion. Think “game feel” in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and beautiful.

You’ll work shoulder-to-shoulder with Product and Creative, turning rough ideas into playable prototypes and putting them in front of people constantly.

What you’ll do
  • Rapidly develop prototypes of new features, iterate quickly, and ship to users.

  • Own “feel” across everything 3D - including character interactions, navigation, and world moments.

  • Add impact and delight with tiny details that make everything feel reactive and delightful.

  • Collaborate tightly with Product/Design/Creative to translate “vibes” into concrete behaviors and tuning knobs.

  • Create juicy systems that can be quickly and easily deployed across multiple areas of the app.

You might be a fit if you
  • Have shipped experiences with an "indie" feel where the magic comes from timing, simplicity, and cohesion.

  • Are fluent in Unity or Unreal.

  • Prefer being a hands-on developer that can think systemically and while nailing the details.

  • Love spending time on polish: timing curves, easing, responsiveness, visual feedback, and tactile feel.

  • Can take a rough prototype and push it to “wow” through iteration and tasteful restraint.

  • Are energized by tight feedback loops and showing prototypes early and often.

Bonus points if you
  • Have experience with procedural animation and physics-based motion.

  • Have a strong eye for VFX/UI motion and can make things feel premium without being noisy.

  • Enjoy working in stylized worlds where personality beats realism.

  • Have built or tuned character controllers, interaction systems, or expressive character behaviors.

If you’re the kind of engineer who can make a button press feel like a tiny celebration - we’d love to talk.

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