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Infrastructure & Systems Lead

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Pantograph
Full Time position
Listed on 2026-07-19
Job specializations:
  • Software Development
    DevOps, Software Architect, Unix/Linux, Software Engineer
Salary/Wage Range or Industry Benchmark: 180000 - 240000 USD Yearly USD 180000.00 240000.00 YEAR
Job Description & How to Apply Below

Overview

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.

We're looking for someone to architect and own the entire infrastructure pipeline behind that fleet: thousands of robots with embedded GPUs, communicating over wifi to inference clusters, streaming tens of petabytes of video to training clusters, with new model weights deployed every few minutes — all operating within strict real-time latency budgets.

This role requires someone who can hold an entire system in their head and optimize it end-to-end. You'll touch networking, storage, databases, embedded software, deployment systems, and GPU optimization — and you'll own the architecture decisions that tie them together.

Responsibilities
  • Design and own the infrastructure pipeline for thousands of robots with embedded GPUs, including networking, storage, databases, and deployment systems
  • Optimize end-to-end system performance to meet real-time latency budgets
  • Coordinate streaming of video data from fleets to training and inference clusters
  • Lead architecture decisions and drive implementation across multiple subsystems
Qualifications
  • Designed and operated large-scale distributed systems from scratch
  • Managed fleets of hundreds or thousands of computers
  • Deep experience with GPU performance optimization, including writing custom CUDA kernels
  • Worked on real-time embedded systems or robotics infrastructure
  • Built petabyte-scale storage and database systems
  • Experience with high-performance networking and video encoding pipelines
Nice to have
  • Rust and low-level performance optimization experience
  • Experience taking infrastructure from prototype to production in a small team

We care much more about what you ve built than any specific credential. We re a small, fast-moving team working together in person in San Francisco. If you re excited about architecting novel systems at unprecedented scale, we d love to talk.

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