Generative AI - Graphics Engineer
Listed on 2026-07-20
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Software Development
Game & 3D/XR Development, Computer Software / Middleware, Software Engineer, C++ Developer
Who You Are
We are looking for a skilled graphics engineer with deep command of modern C++ and GPU programming, a strong mathematical foundation, and expert understanding of computer graphics—rendering, geometry processing, simulation, or advanced real‑time techniques. You collaborate naturally with artists, researchers, and engineers, explaining complex ideas clearly and learning from diverse perspectives. You’re not afraid of new ideas or unfamiliar pipelines, and most importantly, you’re excited to build the next generation of 3D creation technology—graphics systems that empower millions of creators worldwide.
InThis Role
- Build and optimize high-performance graphics components—rendering kernels, geometry processing operators, and supporting systems.
- Develop robust production-quality pipelines that integrate with data pipelines, generative models, and artist-facing applications.
- Work across GPU clusters, cloud environments, and local DCC tools to ensure seamless interoperability and scalability.
- Collaborate closely with artists, product teams, and ML researchers to translate creative requirements into technical implementations.
- Contribute to internal tooling, demos, documentation, open‑source initiatives, or technical reports that elevate Meshy’s graphics capabilities.
- Expert‑level C++ and GPU programming skills, with a strong ability to write high‑performance, memory‑efficient code.
- Solid mathematical foundation with deep understanding of computer graphics—rendering and/or geometry processing.
- Hands‑on experience building production‑grade graphics systems, such as rendering engines, geometry pipelines, asset tools, or similar large‑scale systems.
- Strong engineering discipline—clean code, reproducible results, rigorous profiling, and sustainable system design.
- Working knowledge of major DCC tools (Houdini, Blender, Maya), including experience developing scripts, plug‑ins, or custom tools within these environments is a plus.
- Experience in AAA game development, VFX pipelines, or other high‑end 3D production environments is a plus.
- Demonstrated contributions to open‑source graphics projects or publications in top‑tier CG venues (SIGGRAPH, etc.) are pluses.
The base salary range for this position is $175,000 – $300,000 per year. Actual compensation will be determined based on the candidate's qualifications, experience, and skills. This role may also be eligible for additional compensation and a comprehensive benefits package.
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