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Software Engineer, High Performance Computing

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Eventual Inc.
Full Time position
Listed on 2026-07-31
Job specializations:
  • Software Development
    AI Engineer (Applied/Software), Backend Developer, Software Engineer
Salary/Wage Range or Industry Benchmark: 180000 - 240000 USD Yearly USD 180000.00 240000.00 YEAR
Job Description & How to Apply Below

About Eventual

Every breakthrough Physical AI system — humanoid robots, autonomous vehicles, video generation models — is trained on petabytes of video, lidar, radar, and sensor data. But today's data platforms (Databricks, Snowflake) were built for spreadsheet-like analytics, not the multimodal corpora that power AI. Robotics and video-AI teams now lose 20-40% of their training time to data loading alone. GPU bandwidth has grown 2-3× per generation.

Storage and pipelines haven't. The gap widens every year.

Eventual was founded in 2022 to close it. Our open-source engine, Daft, is the distributed data engine purpose-built for multimodal AI — already running 2 PB/day at Amazon, 60-100 PB at another FAANG company, and in production at Mobileye, TogetherAI, and Cloud Kitchens. We are building a video-native index on top of our engine for Physical AI that streams curated datasets to GPUs at line rate.

Saturates B200s today. Aimed at NVL
72 and Vera Rubin tomorrow.

We're building this in partnership with the top Physical AI labs and public AI infrastructure companies today. We have raised $30M from Felicis, CRV, Microsoft M12, Citi, Essence, Y Combinator, Caffeinated Capital, Array.vc, and angels from the co-founders of Databricks and Perplexity. We've assembled a world-class team from AWS, Render, Pinecone and Tesla. We have spent our careers powering the last generation Physical AI in self-driving, and are excited to now do this for the next.

Join our small (but powerful!) team working together 4 days/week in our SF Mission district office.

Your Role

As a Systems Engineer on the Data loading team, you'll build the layer that turns multi-petabyte video corpora into dict[str, Tensor] already on the GPU at line rate. We work with the top labs training Physical AI on the newest generation hardware — H100, B200, GB200, NVL
72, with Vera Rubin on the horizon — on billions of dollars worth of compute, in collaboration with partners that are the largest public AI companies on Earth. Our job is to keep those GPUs fed: rank-aware sampling, NVMe caching, video and sensor co-loading, random access into clips, decode pipelining. Streaming alone can already saturate a B200; the hard part is enabling the complex sampling patterns researchers actually need without giving up a single percentage point of MFU.

This is a systems engineering role for someone who feels physical pain when a system is slow. You won't need GPU experience on day one — we'll uplevel you on NVL
72, CUDA, and SLURM. We will need you to bring real expertise on what happens between NVMe, network, memory, and CPU, and a deep instinct for where bytes go.

Key Responsibilities
  • Design and build the video-native data loader: rank-aware, NVMe-cached, random-access into clips, returns tensors directly to the GPU.

  • Profile and optimize the full data path from object store → NVMe → page cache → host RAM → device RAM. Eliminate every avoidable copy and stall.

  • Saturate the latest hardware (B200, GB200, NVL
    72) on real customer training jobs. Push toward Vera Rubin bandwidth requirements.

  • Own performance benchmarks against customer baselines (custom Data Loaders, DALI, decord, LeRobot) and against our own historical numbers — regressions get caught at PR time.

  • Partner with researchers at our partner labs to land the loader in their training stack and measure MFU end‑to‑end.

  • Work cross-team with Storage Infrastructure on the index/format boundary and with Visual Understanding on the model‑output ingestion path.

What we look for
  • Obsession with systems-level performance. You can recite Jeff Dean's  numbers every programmer should know  in your sleep. You eat flame graphs for breakfast.

  • Strong opinions on  — love it or hate it, you've earned the opinion.

  • Live and breathe Rust, C++, or

    C. You reach for them when it matters and you know why.

  • Strong familiarity with operating systems — page cache, scheduling, syscalls, NUMA, memory hierarchies.

  • A sense for where bytes actually go: NVMe vs. memory vs. network vs. PCIe vs. NVLink, and the throughput and latency budgets of each.

Nice to have
  • Experience working with GPUs is a plus, but you don't need it on day one.

  • Experience working with SLURM,…

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