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Senior Producer

Job in San Jose, Santa Clara County, California, 95199, USA
Listing for: Scape
Full Time position
Listed on 2026-10-04
Job specializations:
  • Entertainment & Gaming
Salary/Wage Range or Industry Benchmark: 120000 - 180000 USD Yearly USD 120000.00 180000.00 YEAR
Job Description & How to Apply Below

Senior Producer

Scape World Entertainment

Remote. Our working day runs on CET, wherever you sit. Full time, on a long-term contract. Starting as soon as you can. Where you live while you do is up to you; the location field on this posting only fits one country, so please read this as the real rule and apply from wherever you are.

About us

We are Scape, a Swedish game studio of about 30 people, fully remote by choice. We are launching Scape on Steam Early Access later this year: a growing platform of multiplayer games where a player's identity carries across all of them. The first game inside Scape is Gravity: a precision climbing game where 100 players share one server, one tower, and one long way down.

Our senior team has shipped and run live games at studios including Arrowhead (Hell divers
2), Avalanche Studios, Epic and Ubisoft.

Since we are a small team about to put our first game in front of players, we are looking for the person who holds the plan, the priorities and the team together while we do it. If that sounds like you, we would love to meet.

The role

Let us start with the studio you would be joining. Around thirty people, fully remote, and a group of strong leads in design, art, engineering, QA, community and commercial who own their crafts and run their own teams. What we do not have is the person who looks across all of them at once, holds the plan they are all working to, and makes the day‑to‑day calls that keep it moving as one.

That is this role. It is the only production seat in the company, and it comes with real authority.

You would work closely with the Creative Director. They own what the game is, set the direction and make the big bets. You own the plan that gets us there and the decisions inside it: scope, sequencing and trade‑offs within a milestone are yours to make, and you decide which questions need to reach them and which do not. They should be able to step back and know that things are being handled, because they are.

In practice, it comes down to four things:

  • You know how a game gets made.
  • You own the plan and the priorities.
  • You plan ahead.
  • You lead the team's delivery.

We have a production pipeline that works, and like any pipeline it can always be better. You would inherit it as it is, get to know it and the people who run it, and then improve it where you see the need. Nobody here expects you to arrive with all the answers. We do hope you arrive curious about how we work and comfortable telling us, kindly and clearly, where we could do better.

What you will own

  • Production priorities day to day: the order of work across the studio, the trade‑off calls within a milestone, and every open question that is blocking someone. You find who can answer, get it answered or escalated with a clear recommendation attached, and close the loop with the teams waiting on it. If a question is blocking someone, it is yours until it is not

  • Keeping design, art, engineering, QA and marketing in step with each other, week by week, so nobody is working against a version of the plan that has moved

  • The forward view: every feature in flight, what each one is still waiting on, the handoffs between departments caught early, and risk seen while it is still cheap, named, and carrying a mitigation before it turns into a schedule event

  • The team's delivery health: sustainable pace, morale, and delivery on target, treated as one problem rather than a trade‑off

  • Marketing as a real production dependency, and the alignment dates around release: builds, assets, store material, localization drops, press dates, landing on time and together

  • The production plan behind all of it: a milestone schedule with a baseline, a forecast per milestone from velocity against remaining scope, estimates held against…

Position Requirements
10+ Years work experience
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