Engine & SDK Tech Lead - ByteDance
Job in
San Jose, Santa Clara County, California, 95199, USA
Listed on 2026-09-07
Listing for:
Polluxa, Inc.
Full Time
position Listed on 2026-09-07
Job specializations:
-
Software Development
Game & 3D/XR Development, Software Architect, C++ Developer, Software Engineer
Job Description & How to Apply Below
- Lead the technical vision and architecture for next-generation game engine, graphics, and SDK features in XR
- Drive cutting-edge graphics research and innovation — advanced rendering techniques, performance optimizations, and novel XR-specific rendering pipelines
- Architect and evolve developer SDKs that enable external creators to build best-in-class XR experiences
- Collaborate with OS, Engine, Product, and Hardware teams to deliver seamless end-to-end XR experiences, with obsessive focus on performance, latency, and visual quality
- Explore and prototype emerging technologies — ray tracing, foveated rendering, neural graphics, eye/face tracking integration, and beyond
- Mentor and grow a team of strong graphics and engine engineers, setting technical direction and raising the bar
- Hands-on experience in game engine development, 3D graphics, or rendering systems, with a proven track record of shipping high-performance graphics features
- Deep expertise in modern rendering pipelines, shader programming (HLSL/GLSL/SPIR-V), and graphics APIs (Vulkan, Direct3D, Metal, or OpenGL ES)
- Advanced proficiency in C/C++ and low-level systems programming, with a strong sense of performance and memory
- Strong foundational knowledge of game engine architecture — rendering, physics, input, animation, and asset pipelines
- Solid understanding of modern mobile or console graphics pipelines and hardware constraints
- Experience designing and building developer-facing SDKs, APIs, or frameworks
- Prior experience in AR/VR/MR development, XR runtime infrastructure, or spatial computing
- Expertise in advanced rendering techniques: 3
DGS, neural rendering, real-time ray tracing - Background in game engine development (Unreal, Unity, or custom engines), especially in graphics or low-latency input pipelines
- Experience with compute shaders, GPU-driven rendering, or heterogeneous computing
- Familiarity with native Android development, including Android Services, IPC, and NDK
- Open-source contributions or published work in graphics, engines, or related fields
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