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Product Designer

Job in San Mateo, San Mateo County, California, 94409, USA
Listing for: Anori
Full Time position
Listed on 2026-09-14
Job specializations:
  • Design & Architecture
    UI/UX Design, Creative Design / Digital Art, Product Designer
Salary/Wage Range or Industry Benchmark: 150000 - 220000 USD Yearly USD 150000.00 220000.00 YEAR
Job Description & How to Apply Below

About the Team

We are a team of engineers, scientists, and domain experts dedicated to making housing and building development more sustainable and equitable. At Anori, we believe that to meet the global housing demand, we must build differently than we have before. We are developing novel AI solutions to address complex challenges in these industries, driving a transformation in building performance, efficiency, and sustainability.

This is a rare opportunity to shape an early-stage company in an extremely meaningful way.

The Role

We are looking for a dedicated owner of our design function: user research, UI/UX polish, visual and interaction fidelity, and Design Ops. You will accelerate our design-to-engineering workflow, stand up a design operating system, and steer the evolution of the developer and city surfaces so quality holds as we scale. This is an end-to-end role for someone who thrives on high ownership and can switch fluently between multiple hats.

You will report to the CTO and work alongside our biweekly engineering sprints, partnering with GTM/Commercial and our domain experts.

How You Will Make an Impact
  • Own Design Quality:
    Be accountable for the visual and interaction quality of the product — ensuring Anori's UI is intuitive, polished, and effective for our users.
  • Lead Craft on Core Workflows:
    Drive day-to-day UI/UX for the developer workspace and city compliance surfaces, including high-fidelity design, interaction states, edge cases, and empty states — the detail that makes enterprise software trustworthy.
  • Own the Design System:
    Take ownership of the Figma design system, component library, and Design Ops conventions already established, and evolve them as the product grows.
  • Establish Design Process:
    Set handoff discipline, a working definition of ready, and a design cadence engineering can rely on.
  • Work the Design-to-Code Seam:
    Move fluently from design to shipped product alongside a world-class engineering team. AI-assisted prototyping speeds the loop; implementation is a shared seam with Engineering, not a responsibility you carry alone.
  • Inform Product Direction via User Research:
    Talk to users directly, and translate research into user journeys and product definition.
  • Design for a Shared Data Platform:
    Our platform supports interactive workflows across multiple user roles, each with different access patterns, journeys, and KPIs. Design to preserve shared context while enabling each role to hit its goals.
What You Should Have
  • Experience:

    4–7 years in product / UX design, including at least 2 years in B2B SaaS product design. Exceptional trajectory at 3+ years will be considered.
  • Craft Depth:
    Information architecture, interaction design, high-fidelity Figma, and visual polish.
  • User Research:
    Prior experience conducting user interviews to inform UX requirements.
  • Quality Bar:
    Ability to hold a high fidelity bar and articulate why quality matters in enterprise software.
  • Engineering

    Collaboration:

    Comfortable working closely with software engineers; able to reason about components and front-end.
  • Synthesis:
    Turns messy stakeholder input into clear, buildable design decisions.
  • AI-Native Outlook:
    Experienced working with AI-driven design workflows.
  • Autonomy:
    Thrives in ambiguity and high autonomy; startup or fast-moving-team experience.
  • Portfolio: A portfolio submission is required as part of your application.
It'd Be Great If You Also Had
  • Lead

    Experience:

    You've been the lead UX designer for complex, multi-persona, workflow-based B2B SaaS products.
  • System Ownership:
    You've owned a design system end-to-end and set design process for a team, not just contributed to one.
  • Enterprise Complexity:
    Experience with data-heavy or multi-tiered, multi-persona enterprise UI.
  • Code Prototyping:
    You prototype in…
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