Member of Technical Staff - Embodied Agents
Listed on 2026-06-08
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Engineering
Robotics, Software Engineer
About Moonlake
Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale.
Our team sits at the intersection of:
- Embodied AI
- Robotics simulation
- Interactive 3D worlds
- World models
- Real-time generation
- AI infrastructure
Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.
We are looking for exceptional research engineers and applied researchers to help push the frontier of interactive AI.
The RoleWe’re looking for a Member of Technical Staff — Embodied Agents to help build general-purpose agents capable of perceiving, reasoning, and acting inside interactive simulated worlds.
This role focuses on designing agents that can:
- Understand multimodal environments
- Maintain memory and long-horizon reasoning
- Plan and execute actions
- Operate across robotics, simulation, and interactive 3D tasks
You’ll work closely with teams building:
- World models
- Diffusion systems
- Interactive environments
- Simulation infrastructure
- Multimodal generation systems
This role sits at the core of Moonlake’s vision for interactive AI systems and embodied intelligence.
What You’ll Do- Design and train embodied AI agents operating inside simulated and interactive environments
- Build systems that combine:
- Vision
- Depth
- Language
- Memory
- Planning
- Control
- Develop agent architectures capable of long-horizon reasoning and interaction
- Train policies for continuous and discrete action spaces
- Improve robustness, generalization, and environment interaction capabilities
- Work on simulation-to-agent training pipelines
- Collaborate closely with world-modeling, infrastructure, and product teams
- Push toward more general, adaptive embodied systems
Embodied Agent Architectures
- Multimodal agent systems
- Vision-language-action models
- World-aware policy architectures
- Hierarchical planning systems
- Long-horizon task execution
- Memory-augmented agents
Perception & Multi-Modal Understanding
- Visual perception
- Depth understanding
- Spatial reasoning
- Language grounding
- Multi-modal fusion systems
- Environment understanding
Reasoning & Planning
- Memory systems
- Long-context reasoning
- Task decomposition
- Decision-making under uncertainty
- Goal-conditioned behavior
- Planning and execution loops
Action & Control
- Continuous control systems
- Discrete action systems
- Policy optimization
- RL and imitation learning
- Agent-environment interaction systems
- Interactive simulation pipelines
Simulation & Training Infrastructure
- RL environments
- Robotics simulation
- Interactive 3D worlds
- Synthetic data pipelines
- Agent evaluation frameworks
- Scalable training systems
- Strong background in embodied AI, RL, robotics, or agent systems
- Experience training agents in simulated environments
- Strong ML and systems fundamentals
- Deep curiosity around general intelligence and interactive learning systems
- Ability to move quickly between research and implementation
- Comfort working across multimodal systems and interactive environments
- Strong coding and experimentation ability
Moonlake’s long-term vision requires agents that can:
- Understand environments
- Learn from interaction
- Adapt to new tasks
- Operate inside dynamic worlds
The embodied agents stack is central to making Moonlake’s world models useful, interactive, and autonomous.
You’ll help define how intelligent systems perceive, reason, and act inside the next generation of simulated worlds.
We are committed to being an on-site, in-person team currently based in San Francisco.
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