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Principal Engineer, Studio Builder Tools

Job in San Mateo, San Mateo County, California, 94409, USA
Listing for: Roblox Corporation
Full Time position
Listed on 2026-05-13
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, Full Stack Developer, App Developer - Mobile/Web
Salary/Wage Range or Industry Benchmark: 345040 - 399420 USD Yearly USD 345040.00 399420.00 YEAR
Job Description & How to Apply Below

Role Overview

As a Principal Engineer in the Builder Tools team, you’ll work on interactive, developer‑facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games.

The Builder Tools team is in charge of Roblox Studio’s content‑making features, from 3D draggers to world‑class character animation tools, tooling for making terrain for huge worlds, in‑game UI authoring tools, and many more.

Responsibilities
  • Work on various interactive tools for Roblox game developers
  • Define architecture and implement reusable tooling frameworks
  • Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions
  • Design and execute on the architecture and technical direction that will be the future of our application
  • Own and deliver complex technical projects from the planning stage through execution
  • Work cross‑functionally, across teams and technology platforms
  • Mentor team members helping them improve their professional skills and expertise
  • Design, develop, and implement technological practices, patterns, and strategies
  • Participate in building the world's best professional application for massively multiplayer game development
Qualifications
  • 8+ years in developing and deploying top‑of‑the‑line user‑facing applications
  • Bachelor's degree in Computer Science, or a similar technical field (or related work experience)
  • 3+ years of experience with C++ or another lower‑level language
  • Experience with UI frameworks like React, Cocoa, WPF, or others is a plus
  • Experience in making developer‑, engineer‑, or artist‑facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus

Annual Salary Range: $345,040 — $399,420 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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