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Director, Neural Graphics Chips
Job in
Santa Clara, Santa Clara County, California, 95051, USA
Listed on 2026-06-01
Listing for:
Nvidia
Full Time
position Listed on 2026-06-01
Job specializations:
-
Software Development
AI Engineer, Software Architect
Job Description & How to Apply Below
What You'll Be Doing
* Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs - translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution.
* Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison, console platform engineering, and graphics API/compiler strategy.
* Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up for neural graphics capabilities.
* Own NVIDIA's neural graphics roadmap with console partners, including feature prioritization, validation, and launch readiness on current and next-gen platforms.
* Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers.
* Build, mentor, and strengthen the team - hiring senior engineers and managers, and developing technical leaders.
What We Need to See
* Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience).
* 15+ overall years in graphics, GPU, or related platform engineering.
* 6+ years leading engineering teams, including senior individual contributors and managers.
* Hands-on experience with the latest in agentic development workflows.
* Deep expertise in GPU architecture, graphics pipelines, and hardware/software co-design.
* Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal), or shading languages.
* Experience driving technical direction across large organizations, including architecture, research, platform, and product.
Ways to Stand Out from the Crowd
* Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled rasterization, or compute-based pipeline implementation.
* Experience shipping in embedded or console environments
* Track record of applying AI-assisted or agent-based engineering to accelerate delivery of large software systems.
* Strong background in neural rendering, differentiable graphics, or AI-assisted rendering techniques.
* Examples of influencing graphics API or shading/compiler stack direction
With competitive salaries and a generous benefits package, NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. This role presents an opportunity to have a wide impact at NVIDIA by improving the factory planning function. Are you creative, hard-working, dedicated, and determined?
Do you love a challenge? If so, we want to hear from you!
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 320,000 USD - 488,750 USD.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until May 4, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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