Senior Manager, AlpaSim and AlpaDreams Production
Listed on 2026-06-19
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Software Development
AI Engineer (Applied/Software), Machine Learning/ ML Engineer
What you'll be doing:
Scale the engineering team building NVIDIA's interactive world-model platform across Omni Dreams, Flash Dreams, Alpa Sim technologies. Establish the production engineering path for interactive world models in AV, rendering, robotics, and simulation. Build the architecture and processes needed to turn fast paced research into reliable developer-facing software. Own product and engineering excellence: performance, scalability, reliability, developer experience, CI/CD, and release management.
Partner with research, simulation, rendering, and AV teams to translate world-model breakthroughs into production-ready platform capabilities. Grow the open developer and research ecosystem around NVIDIA's world-model stack.
- Demonstrated research or applied innovation in world models, video diffusion, neural rendering, Gaussian splatting / NeRFs, neural reconstruction, neural shading, simulation, robotics, or AV.
- Technical fluency in the ML primitives behind interactive world models, including diffusion or flow-matching models, autoregressive / causal video generation, self-forcing or causal-forcing style training, Gaussian splatting, NeRFs, and neural reconstruction.
- Demonstrated experience turning research-stage systems into dependable, scalable products.
- 12+ overall years experience, 5+ years leading teams.
- Bachelor's degree or equivalent experience.
- Results-focused leadership: you build the process, hit the dates, and hold the quality bar.
- Experience adopting Gaussian splats, NeRFs, neural reconstruction, neural shading, or other advanced rendering techniques for AV, robotics, simulation, synthetic data, or production rendering workflows.
- Hands-on experience building, adapting, or deeply evaluating world models, video generation systems, neural rendering systems, Gaussian splatting / NeRF pipelines, or neural shading techniques.
- Experience moving from earlier neural rendering approaches, such as NeRFs or Gaussian splatting, toward generative world models for interactive simulation, rendering, robotics, or AV.
- Published or peer-recognized work advancing the state of the art in world models, neural rendering, generative simulation, video generation, or production ML infrastructure.
- Experience building developer ecosystems or research communities around open-source projects.
Base salary range:
Level 4 – $272,000 USD to $431,250 USD;
Level 5 – $320,000 USD to $488,750 USD. Eligibility for equity and benefits. Applications will be accepted until June 20, 2026.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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