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NVIDIA Internships: Systems Software Engineering

Job in Santa Clara, Santa Clara County, California, 95053, USA
Listing for: Socket.dev
Full Time, Apprenticeship/Internship position
Listed on 2026-08-26
Job specializations:
  • Software Development
    Software Engineer, C++ Developer, Embedded Software Engineer
Salary/Wage Range or Industry Benchmark: 28000 - 98000 USD Yearly USD 28000.00 98000.00 YEAR
Job Description & How to Apply Below
Position: NVIDIA 2027 Internships: Systems Software Engineering

By submitting your resume, you acknowledge that your 2027 Systems Software Engineering internship application will be processed in accordance with NVIDIA’s Applicant Privacy Policy and you agree to our Terms of Service. We'll review resumes on an ongoing basis, and a recruiter may reach out if your experience fits one of our many internship opportunities.

NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and digital twins is transforming the world's largest industries and profoundly impacting society - from gaming to robotics, self-driving cars to life-saving healthcare, climate change to virtual worlds where we can all connect and create. Our internships offer an excellent opportunity to expand your career and get hands on experience with one of our industry leading Systems Software teams.

We're seeking strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve.

Throughout the 12-week full-time internship, students will work on projects that have a measurable impact on our business. We're looking for students pursuing a B.S., M.S., or Ph.D. degree within a relevant or related field.

Potential Internships in this field include:

Systems Software
  • Defining, designing, and developing integrated (e.g., Jetson Orin) and discrete (e.g., Hopper H100) GPU system software components (e.g., runtime, math libraries) with focus on power and performance, as well as creating architecture and design specifications
  • Course or internship experience related to the following areas could be required:
    Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Multithreaded Debugging, Linux Kernel Development, RTOS Development on Embedded Platforms, Data Structures & Algorithms (time/space complexity), Computer Networking (TPC/IP, OSI Model, Sockets), Low-Level Programming
Software Security
  • Hardening and developing secure solutions across the software stack, spanning multi-node supercomputers down to microcontrollers and security co-processors
  • Building tools and infrastructure to scale security efforts across large organizations and codebases with millions of lines of code
  • Course or internship experience related to the following areas could be required:
    Operating Systems, Data Structures & Algorithms, Computer Networking (TPC/IP, OSI Model, Sockets), Network Security, Cryptography, Computer Systems Architecture, Microcontroller and Microprocessor fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)
Graphics Systems Software
  • Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new hardware features in collaboration with other software, hardware, architecture, and support teams
  • Training and debugging various issues within the Tegra graphics software stack
  • Computer Architecture, Operating Systems, Real-Time Systems Development, Device Driver Programming, Game Console Middleware, or other Low-Level Library Development
  • 3D/2D Graphics Theory, Implementation & Optimizations, Simulation or Emulation (writing & debugging tests)
Compiler
  • Working at the center of deep-learning compiler technology, spanning architecture design and support through functional languages
  • Investigating problems or optimization opportunities within the Compiler backend by working with global compiler, hardware, and application teams to oversee improvements and problem resolutions
  • Operating Systems Compiler, Compiler Construction, Advanced Algorithms and Data Structures, Computer Architecture, Compiler Development, Open Source Programming, High-Performance Computing (HPC), Automation Tools (XLA, TVM, Halide), Open Source Tools (CLANG, LLBM, gcc)
Firmware & Embedded Software
  • Supporting development of firmware run on embedded microcontrollers within GPUs, while optimizing software to improve system robustness, performance, and security
  • Participating in testing new and existing firmware, and developing tools and infrastructure to improve our front-end design and verification process
  • Course or internship experience related to the…
Position Requirements
Less than 1 Year work experience
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