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Executive Producer - Call of Duty

Job in Santa Monica, Los Angeles County, California, 90403, USA
Listing for: Activision
Full Time position
Listed on 2026-10-04
Job specializations:
  • Entertainment & Gaming
Salary/Wage Range or Industry Benchmark: 180000 - 240000 USD Yearly USD 180000.00 240000.00 YEAR
Job Description & How to Apply Below
Job Title:

Executive Producer - Call of Duty

Requisition :

R028234

Job Description:

Job Title
:
Executive Producer

Reporting To: Senior Director of Production

Department
:
Production

Location: Santa Monica, CA

Your Platform

Founded in 1979, Activision has continuously disrupted the world of entertainment as a leader in the videogame industry. With a history of delivering iconic game changers -- like Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™ and Call of Duty® -- our obsession is delighting our players around the globe. Focused and committed to innovation, we consistently deliver the most beloved, engaging and successful entertainment.

And while we have world-class franchises, our success comes from a passionate, talented and diverse team of people producing greatness together. So, if you’re interested in our biggest priority, it’s our people.

We’re currently driving the next era for our company and community by creating amazing experiences for fans and continuing to make Activision an inclusive place where everyone can thrive.

Join us, make history. To learn more, check us out at ,  or @Activision on Instagram, Twitter, Facebook and Linked In.

Your Mission

Activision Publishing is currently looking for an Executive Producer to join the Call of Duty franchise production team. We are looking for an individual who has a passion and proven track record of leading production initiatives.

As Executive Producer, you will manage production initiatives on one or multiple projects across various platforms from both a business and publishing perspective. You will partner with both internal and external studios in a wide range of areas to achieve franchise initiatives as well as attain financial and schedule goals. This entails day-to-day involvement with the development teams and key publishing stakeholders throughout all phases of development, including pre-production, production, submission, and release.

Specific duties include: working with teams to build out initiative requirements, goals, and roadmaps; ensure milestones are delivered on-time and the game meets quality standards; help maintain creative vision; track overall development; and work closely with all developers and cross-functional groups to deliver initiatives, activations, and digital content to meet all project and franchise goals. You will guide and advance Call of Duty as you work with all Studios and Business Partners.

This role will continuously iterate on best practices across all the franchise games, adapting with the business.

You will be a project leader, and work in with multiple cross-functional groups, ranging from Activision executive leadership to development studios, and use your experience on the front lines to improve production and organizational processes, as well as drive key franchise initiatives with both developers and internal department leads.

This position is based in our
Santa Monica, California
office and follows an in-office work model of four days per week. Working arrangements may evolve based on business needs.

Your responsibilities will include
  • Manage and track game development with internal / external studios across all SKUs of production initiatives tied to a mainline product and its digital life-cycle.
  • Support the creation, development, and execution of production initiatives, projects, pathways, and overall plan; continue to provide supervision and support through full operations life-cycle
  • Collaborate with business partners and studios to provide players with a steady stream of compelling features, content, and events
  • Partner with monetization and analytics teams to understand the game’s status and plan updates accordingly
  • Act as primary point of contact with Game Development Studios, 1st…
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