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Principal Rendering Engineer

Job in Santa Monica, Los Angeles County, California, 90403, USA
Listing for: Absurd Ventures
Full Time position
Listed on 2026-04-17
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, C++ Developer, Software Architect
Salary/Wage Range or Industry Benchmark: 170000 - 230000 USD Yearly USD 170000.00 230000.00 YEAR
Job Description & How to Apply Below

Summary

We are seeking a Principal Rendering Engineer to drive the technical excellence of our rendering systems. Join our world‑class team developing a cutting‑edge open‑world video game that pushes the boundaries of visual fidelity and gameplay immersion.

Core Responsibilities
  • Be responsible for optimizing and improving rendering infrastructure systems, including texture streaming, virtual texturing, GPU, and shader compilation.
  • Collaborate with technical artists to establish a performant kit of materials and techniques to meet visual requirements.
  • Develop scalable graphics solutions to maximize visual fidelity across a range of targets, from current‑gen consoles to cutting‑edge PCs and emerging hardware.
  • Drive the development of tools associated with rendering features, ensuring they are user‑friendly and meet the needs of our artists.
  • Optimize our skin cache for GPU performance and memory to support rendering many characters on screen.
  • Stay up‑to‑date on current techniques, research, graphics data, and hardware advancements to inform the development of forward‑thinking rendering systems.
  • Define and enforce technical specifications for asset and scene construction in collaboration with the art and design teams.
  • Author new shaders and effects to enhance visual quality.
Core Qualifications
  • Strong proficiency in C++ and multi‑threaded programming techniques.
  • In‑depth real‑time rendering experience in the games industry or related computer graphics fields.
  • Expertise in GPU architecture and performance characteristics, with extensive use of GPU profiling tools (e.g., PIX, Razor).
  • Experience with Unreal Engine 4 or 5.
  • Thorough knowledge and practical application of 3D math, rendering algorithms, and data structures.
  • Deep knowledge of at least one graphics API (e.g., Direct

    X 11/12, OpenGL, Vulkan, Metal).
  • Demonstrated skills in performance and memory optimization across various platforms.
  • Experience shipping AAA video games.
  • A proven track record of creating clean, efficient, and well‑tested code.
Plus If
  • Experience with emerging rendering technologies, such as ray tracing or machine‑learning‑based graphics solutions.
  • Contributions to published research or participation in industry conferences related to computer graphics.
  • Familiarity with mGPU solutions and cutting‑edge PC hardware optimization techniques.
Description
  • Full‑time job with benefits.
  • Role is on‑site in Santa Monica, CA.

The base pay range for this position is $170,000 to $230,000 per year. Actual compensation is based on market location and may vary depending on job‑related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) match to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

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