Principal Rendering Engineer
Job in
Santa Monica, Los Angeles County, California, 90403, USA
Listed on 2026-04-17
Listing for:
Absurd Ventures
Full Time
position Listed on 2026-04-17
Job specializations:
-
Software Development
Game Development / Testing, Software Engineer, C++ Developer, Software Architect
Job Description & How to Apply Below
Summary
We are seeking a Principal Rendering Engineer to drive the technical excellence of our rendering systems. Join our world‑class team developing a cutting‑edge open‑world video game that pushes the boundaries of visual fidelity and gameplay immersion.
Core Responsibilities- Be responsible for optimizing and improving rendering infrastructure systems, including texture streaming, virtual texturing, GPU, and shader compilation.
- Collaborate with technical artists to establish a performant kit of materials and techniques to meet visual requirements.
- Develop scalable graphics solutions to maximize visual fidelity across a range of targets, from current‑gen consoles to cutting‑edge PCs and emerging hardware.
- Drive the development of tools associated with rendering features, ensuring they are user‑friendly and meet the needs of our artists.
- Optimize our skin cache for GPU performance and memory to support rendering many characters on screen.
- Stay up‑to‑date on current techniques, research, graphics data, and hardware advancements to inform the development of forward‑thinking rendering systems.
- Define and enforce technical specifications for asset and scene construction in collaboration with the art and design teams.
- Author new shaders and effects to enhance visual quality.
- Strong proficiency in C++ and multi‑threaded programming techniques.
- In‑depth real‑time rendering experience in the games industry or related computer graphics fields.
- Expertise in GPU architecture and performance characteristics, with extensive use of GPU profiling tools (e.g., PIX, Razor).
- Experience with Unreal Engine 4 or 5.
- Thorough knowledge and practical application of 3D math, rendering algorithms, and data structures.
- Deep knowledge of at least one graphics API (e.g., Direct
X 11/12, OpenGL, Vulkan, Metal). - Demonstrated skills in performance and memory optimization across various platforms.
- Experience shipping AAA video games.
- A proven track record of creating clean, efficient, and well‑tested code.
- Experience with emerging rendering technologies, such as ray tracing or machine‑learning‑based graphics solutions.
- Contributions to published research or participation in industry conferences related to computer graphics.
- Familiarity with mGPU solutions and cutting‑edge PC hardware optimization techniques.
- Full‑time job with benefits.
- Role is on‑site in Santa Monica, CA.
The base pay range for this position is $170,000 to $230,000 per year. Actual compensation is based on market location and may vary depending on job‑related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) match to regular full‑time employees. Certain roles may also be eligible for bonus and equity.
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