Senior Rendering Engineer
Listed on 2026-06-05
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Software Development
Game Development / Testing, C++ Developer
Santa Monica, Los Angeles Skydance Games
Skydance Games
, a division of Paramount, a Skydance Corporation
, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
Skydance is looking for an experienced senior rendering engineer who will be a key member of the growing engineering team for a new project. You will be responsible for all aspects of the development related to graphics and visual presentation of the game. You will be a bridge between the engineering hardware and the creative team and their game vision.
Responsibilities- Architect, refactor and maintain rendering pipelines and features
- Design, write, debug and refine rendering systems, features, tools and infrastructure as needed
- Work with the technical art team to develop specifications and new graphics features
- Optimize graphics and effects to maximize performance and efficiency on CPU and GPU
- Optimize systems for performance across a wide range of devices, from mobile to PC to high-end consoles
- 5+ years of experience with graphics related responsibilities in commercial game project development
- Advanced knowledge of C++ programming language applied in various areas of project development, other languages are a plus
- Experience with Unreal Engine 4 or 5
- Strong knowledge of shader languages and GPU hardware, and performance analysis tools
- Strong math/3D geometry skills
- Authorization to work in the United States
- Degree in Computer Science or related fields, or equivalent experience
- Experience with multi-disciplinary work with large-scale game engine architecture
- Strong work ethic, self-motivated and self-directing, strong communication skills
- Experience with deep performance optimization and tuning
- Prior work, personal or professional, that shows exceptional insight and skill of execution
The annual salary range for this position in Los Angeles is $155,000 – $185,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
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