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UX Motion Designer

Job in Seattle, King County, Washington, 98127, USA
Listing for: MetaMask
Full Time position
Listed on 2026-10-01
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation, Creative Design / Digital Art
Salary/Wage Range or Industry Benchmark: 146000 - 218000 USD Yearly USD 146000.00 218000.00 YEAR
Job Description & How to Apply Below
Position: Staff UX Motion Designer

Please note that we are unable to consider applications from candidates based in France, Italy, or Germany for this role.

Money is moving onto the internet, and the shift has a name:
Open Money. This is money that is open, portable, agentic, and owned by you. Meta Mask spent the last ten years building it; with 100M+ downloads, users in ~190 countries, and trillions in cumulative transaction volume, it's the most trusted self-custodial financial platform on the internet. Now we're building the operating system for your money: one place to hold, move, grow, and use anything you own.

Join a remote-first, global team rebuilding how money works: a problem that touches everyone, every day.

About the Design Team

Meta Mask's design team aims to establish Meta Mask as the premier wallet in fintech, elevating the craft of design and leading the industry as the next phase of decentralized finance unfolds. Our goal is to reduce friction while preserving user trust, so more people can safely explore the world of Web
3.

What you’ll do

Meta Mask is used by millions of people as their gateway to web
3. As the product grows, so does the need for experiences that feel clear, responsive, and human. Motion plays a big role in that.

We’re looking for a Staff Motion Designer to join our Design Systems team. In this role, you’ll shape how motion shows up across Meta Mask—from small interaction details to larger moments of expression. A core part of the work is defining a shared motion language and building systems that help teams use it consistently across the product.

This role sits within the design system, but it’s not just about documentation. You’ll be making things—prototyping, exploring, refining—and working closely with designers and engineers to bring motion into the product in a way that scales.

What you’ll work on
  • Use motion to make the product easier to understand—helping people see what’s happening, what changed, and what to do next
  • Define a clear, shared motion language for Meta Mask—how things move, respond, and feel across surfaces
  • Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms
  • Introduce moments of delight where they add value, without getting in the way
  • Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well
  • Use prototypes to explore and communicate interaction ideas
  • Contribute to the overall level of craft across the team through feedback and collaboration
Would be great if you brought this to the role
  • You’ve spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand
  • Strong illustration skills, with the ability to create original, versatile visual assets that complement motion design.
  • You define motion languages and patterns that create consistency across screens, features, and platforms
  • You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch
  • You work closely with engineers to bring motion into production in ways that feel smooth, perform well, and hold up across platforms
  • You use prototyping to explore and communicate ideas, helping teams align on how things should move and respond
  • You balance clarity and delight, knowing when motion helps guide someone and when it might get in the way
  • You raise the bar for craft, through feedback, collaboration, and hands‑on contribution

Don't meet all the requirements? Don't sweat it. We’re passionate about building a diverse team of humans and as such, if you think you've got what it takes for our chaotic—fun, remote-friendly, start-up environment— While we have a pretty good idea of what we need, we're…

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