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Senior Combat Designer
Job in
Seattle, King County, Washington, 98127, USA
Listed on 2026-07-23
Listing for:
Lightfox Games
Full Time
position Listed on 2026-07-23
Job specializations:
-
Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
Lightfox Games is seeking a talented and enthusiastic Senior Combat Designer to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person.
Responsibilities- Work with the Combat Lead and Combat Team to develop and iterate on player abilities, enemy behavior, encounter structure, and player feedback loops
- Collaborate closely with Engineering, Level Design, and Art to bring combat from prototype to polished, shippable state
- Define and iterate on the combat feel, tuning timing, pacing, responsiveness, and difficulty curves to deliver satisfying moment-to-moment gameplay
- Build and maintain combat design documentation, standards, and best practices that scale with the team
- Playtest and analyze combat extensively, using both qualitative feedback and player data to drive iteration
- Partner with Systems Design to ensure combat integrates cohesively with progression, economy, and live ops frameworks
- 5+ years of professional game development experience, including senior-level ownership of combat design on at least one shipped title
- Strong portfolio or shipped work demonstrating deep combat design craft: ability, encounter, and enemy design with clear design intent
- Hands-on experience implementing and iterating on combat directly in a game engine, ideally Unity
- Deep understanding of combat feel, player psychology, difficulty tuning, and how combat systems support broader game design goals
- Strong communication and collaboration skills, comfortable working cross-functionally in small, fast-moving teams
- Self‑motivated and comfortable with ownership in an ambiguous, early‑stage environment
- Experience designing combat for mobile free‑to‑play games
- Experience with ARPG combat systems, including ability design, cooldown structures, and build diversity
- Experience designing combat for isometric, top‑down, or strategy game camera perspectives
- Experience working within an established IP or licensed property
- Experience leveraging AI tools to accelerate combat prototyping, tuning, or documentation workflows
US $120,000 – US $145,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.
#J-18808-LjbffrPosition Requirements
10+ Years
work experience
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