Raytracing Compiler Architect GPU
Listed on 2026-09-30
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Software Development
Computer Software / Middleware, AI Engineer (Applied/Software), Computer Science
NVIDIA is seeking a Ray tracing Compiler Engineer to join our international engineering team in Massachusetts. You will guide the design and implementation of an LLVM-based backend JIT compiler targeting NVIDIA GPUs and develop new compiler passes to meet performance and time requirements.
Collaborate with global teams, apply the latest compiler technologies, and influence new GPU architectures. A strong background in LLVM, C++, and professional software engineering is essential for success in
We invite applications for the Ray tracing Compiler Architect for GPU Performance position located in MA, United States.
We aim to respond to suitable candidates as soon as possible.
Full responsibilities and requirements are described in the listing above.
Learn more about the Ray tracing Compiler Architect for GPU Performance role in the description above.
We appreciate your interest in this position.
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