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Sr Software Engineer, Vision

Job in Sunnyvale, Santa Clara County, California, 94087, USA
Listing for: Dolby
Full Time position
Listed on 2026-09-12
Job specializations:
  • Software Development
    Software Architect, Software Engineer
Salary/Wage Range or Industry Benchmark: 214000 - 261500 USD Yearly USD 214000.00 261500.00 YEAR
Job Description & How to Apply Below

Sr Staff Software Engineer, Dolby Vision

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent.

We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

Dolby’s consumer entertainment and cinema businesses are bringing Dolby’s breakthrough technologies, powering the world’s top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.

Overview

We’re seeking a Senior Staff Software Engineer to lead the evolution of Dolby Vision on the PC platform. This highly impactful role sits at the intersection of C++ systems programming, GPU compute, HDR video architecture, and OS-level media frameworks. You’ll define the technical roadmap, architect scalable video pipelines, and drive Dolby Vision adoption across the PC ecosystem, working closely with GPU vendors, Microsoft, OEMs, and game engine partners to deliver consistent, best-in-class visual fidelity.

Responsibilities
  • Lead the design, development, and optimization of high‑performance C++ software for real‑time video processing and GPU‑intensive workloads.
  • Architect scalable, future‑proof Dolby Vision video pipelines across diverse PC hardware configurations.
  • Build and maintain Windows Media Foundation transforms and integrate deeply with OS media and display pipelines.
  • Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows.
  • Ensure seamless interoperability across CPU, GPU, OS frameworks, and third‑party applications (including game engines).
  • Act as a technical ambassador, collaborating with GPU vendors (NVIDIA, AMD, Intel), Microsoft, OEMs, and ISVs on drivers, APIs, and certification paths.
  • Partner cross‑functionally with research, product, and support teams to define technical requirements and guide execution.
  • Lead code reviews, mentor engineers, and champion best practices in performance optimization, multi‑threading, and advanced video rendering.
Required Qualifications
  • Bachelor’s degree in Computer Science or related field (MS/PhD preferred).
  • 8+ years of experience in C++ software development with deep expertise in GPU programming and video rendering optimization.
  • Strong knowledge of image processing, color formats, and color space transformations.
  • Expert‑level GPU and shader programming experience (HLSL/GLSL, DirectX 12).
  • Advanced expertise in multi‑threading, SIMD, and CPU/GPU workload orchestration for real‑time performance.
  • Excellent debugging, analytical, and performance‑focused problem‑solving skills.
Preferred Qualifications
  • Solid understanding of SDR/HDR video pipelines, tone mapping, and end‑to‑end display paths.
  • Experience with color science and picture quality evaluation.
  • Strong communication and documentation skills.
  • Self‑motivated, results‑driven, and eager to learn new technologies.

The San Francisco/Bay Area base salary range for this full‑time position is $214, which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location…

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