Sr Unity Software Engineer
Job in
Sunnyvale, Santa Clara County, California, 94086, USA
Listed on 2026-08-07
Listing for:
Cynet Systems
Full Time
position Listed on 2026-08-07
Job specializations:
-
Software Development
Game & 3D/XR Development, Software Engineer, App Developer - Mobile/Web
Job Description & How to Apply Below
Job Title
Pay Range: $75hr - $80hr
Requirement/Must Have- BS in computer science or related fields. MS or higher a plus.
- 5+ years of real-world experience developing and shipping Unity-based applications or video games.
- Proven track record of onboarding onto an experienced codebase and shipping meaningful contributions.
- Experience developing for XR technologies and devices like the Meta Quest, Holo Lens, Apple Vision Pro. (High quality Unity developers with little to no XR experience will be considered).
- Strong knowledge of 3D math.
- Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
- Ability to self-test, debug and verify own work before handing off to QA.
- Strong knowledge of using Git for source control, branching, and PRs.
- Great communication skills and ability to excel in a collaborative team environment.
- Maintain independent ownership of features and deliver production grade results on schedule.
- Scope and estimate your own work accurately, and flag slippage early when estimates change.
- Make use of existing APIs and SDKs to integrate backend systems with our XR software.
- Collaborate with cross-functional team of developers, designers, and QA.
- Create good documentation for features and techniques that were tried and rejected or implemented.
- Ability to transfer knowledge to and from team-mates.
- Ability to work from a requirements document or storyboard.
- Architect software in a modular fashion to support scalable, reusable features.
- Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
- Review peer PRs.
- Apply good software engineering practices to write elegant, maintainable, reusable code.
- Unit-test code for robustness and reliability.
- Experience with Isaac Sim.
- Experience writing graphics shaders in Unity.
- Experience programming in other languages like Python, C++.
- Experience developing Android applications in Java or Kotlin and using ADB.
- Experience in creating and using animated 3D models.
- Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
- Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.
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