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Sr Unity Software Engineer

Job in Sunnyvale, Santa Clara County, California, 94086, USA
Listing for: Cynet Systems
Full Time position
Listed on 2026-08-07
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer, App Developer - Mobile/Web
Salary/Wage Range or Industry Benchmark: 75 - 80 USD Hourly USD 75.00 80.00 HOUR
Job Description & How to Apply Below

Job Title

Pay Range: $75hr - $80hr

Requirement/Must Have
  • BS in computer science or related fields. MS or higher a plus.
  • 5+ years of real-world experience developing and shipping Unity-based applications or video games.
  • Proven track record of onboarding onto an experienced codebase and shipping meaningful contributions.
  • Experience developing for XR technologies and devices like the Meta Quest, Holo Lens, Apple Vision Pro. (High quality Unity developers with little to no XR experience will be considered).
  • Strong knowledge of 3D math.
  • Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
  • Ability to self-test, debug and verify own work before handing off to QA.
  • Strong knowledge of using Git for source control, branching, and PRs.
  • Great communication skills and ability to excel in a collaborative team environment.
Responsibilities
  • Maintain independent ownership of features and deliver production grade results on schedule.
  • Scope and estimate your own work accurately, and flag slippage early when estimates change.
  • Make use of existing APIs and SDKs to integrate backend systems with our XR software.
  • Collaborate with cross-functional team of developers, designers, and QA.
  • Create good documentation for features and techniques that were tried and rejected or implemented.
  • Ability to transfer knowledge to and from team-mates.
  • Ability to work from a requirements document or storyboard.
  • Architect software in a modular fashion to support scalable, reusable features.
  • Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
  • Review peer PRs.
  • Apply good software engineering practices to write elegant, maintainable, reusable code.
  • Unit-test code for robustness and reliability.
Nice to Have
  • Experience with Isaac Sim.
  • Experience writing graphics shaders in Unity.
  • Experience programming in other languages like Python, C++.
  • Experience developing Android applications in Java or Kotlin and using ADB.
  • Experience in creating and using animated 3D models.
  • Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
  • Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.
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