Game Programming Professor Part-Time, or Adjunct
Listed on 2026-05-22
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Software Development
Game Development / Testing
If you love game programming and have a passion for education, UAT is the place for you!
Who We AreUniversity of Advancing Technology (UAT) is an elite intimate private college in Tempe, AZ focused on educating students in advancing technology who desire to innovate in emerging technology disciplines including Advanced Computer Science, Information Security, Game and New Media technologies.
Living on campus, students are surrounded by a true living‑learning technology environment that incubates their ideas into innovations that students can patent and take to market. Students must create an innovation project to graduate.
We are an entrepreneurial, results‑oriented company recognized for delivering high standards of innovation and service. As an organization designed to change the lives of some of the brightest young minds, we rely on the excellence of every member of our family to continuously exceed our own standards and our students’ expectations.
Who You AreHave you ever wanted to teach others about game programming? We are searching for an addition to our astounding team of faculty. You must be an expert in various programming languages and development techniques associated with game applications. An exemplary UAT instructor can relate their knowledge and experience in using both object‑oriented and scripting languages, while guiding our students through industry‑standard game engines such as Unreal and Unity.
The instructor should be a wizard of many wands and be a master in PC, iOS, console and Android platforms. The instructor needs to be able to present on the theoretical aspects of game programming that include topics such as game AI, collisions, input device integration, 2D graphics, 3D graphics, object transformations, database integration and optimization. The individual that joins the UAT family must be able to relate to our technophile, high‑performing, all‑things‑geek students, best practices associated with application development processes, such as agile models, along with documentation.
We need a game‑changing (pun intended) professor that will inspire our students and arm them with the skills they’ll need to stay ahead of the game design industry.
Don't have teaching experience – that's where we come in. UAT's team of faculty and staff will work with you as you.
Essential Duties- Facilitation of innovative student game projects
- Mentoring geeky technology‑driven students
- Development and delivery of collegiate learning experiences related to game programming
- Development of course materials related to college‑level game programming courses
- Industry experience developing computer game applications
- Skills in developing applications using both object‑oriented and script‑based tools
- Experience with application development approaches
- Game application documentation
- Development experience in PC, console and mobile platforms
- Experience working within game engines such as Unity, Unreal, etc.
- Experience applying computer game concepts such as rendering, transformations, lighting, collisions, AI, UI and gameplay
- Experience with database integration into game applications
- Master's degree in Game Programming or related field with 18 credit hours in game programming required
- 3+ years viable work/industry experience and academic credentials
- Develop and maintain game systems and mechanics for a variety of game genres and platforms.
- Implement core gameplay features such as AI, character controls, physics, animations, and multiplayer systems.
- Collaborate with designers and artists to create smooth, engaging, and immersive gameplay experiences.
- Write clean, maintainable, and well‑documented code in languages like C++, C#, or Python.
- Optimize game performance for both high‑end and low‑end platforms, ensuring smooth frame rates and minimal loading times.
- Design and implement efficient algorithms to solve complex in‑game problems (e.g., pathfinding, AI decision‑making).
- Use game engines such as Unity, Unreal Engine, or proprietary engines to implement gameplay features and tools.
- Conduct unit testing, debug code, and perform integration testing to ensure stability and…
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