Systems Engineer I – Tactical Missile System Simulation (Unreal Engine
Listed on 2026-08-01
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IT/Tech
Systems Engineer
Location:
US-MA-TEWKSBURY-TB3 ~ 50 Apple Hill Dr ~ CONCORD BLDG, Tewksbury Tb3 300 Concord
Date Posted:Country:United States of America
Location:US-MA-TEWKSBURY-TB3 ~ 50 Apple Hill Dr ~ CONCORD BLDG, Tewksbury Tb3 300 Concord
Position Role Type:Onsite
U.S. Citizen, U.S. Person, or Immigration Status Requirements:The ability to obtain and maintain a U.S. government issued security clearance is required. U.S. citizenship is required, as only U.S. citizens are eligible for a security clearance
Security Clearance Type:DoD Clearance:
Secret
Active and existing security clearance required after day 1
At RTX, the world's largest aerospace and defense company, 185,000 great minds are united by purpose and inspired to make a difference solving the world’s most complex problems. With our three market leading businesses, world-class operations and investments in research and development, we offer capabilities and opportunity no one else can. Together, we push the boundaries of known science and find new ways to connect and protect our world.
Raytheon brings the strength of more than 100 years of experience and renowned engineering expertise to meet the needs of today’s mission and stay ahead of tomorrow’s threat. We deliver solutions that help our nation and allies defend freedoms and deter aggression, creating a safer, more secure world. Join us and help shape the future of aerospace and defense.
We are seeking a Systems Engineer to generate requirements and provide general support for the development of a virtual crew drill trainer software application that simulates a tactical missile system in a first‑person 3D gaming environment built using Unreal Engine. Responsibilities span the full software system lifecycle, including concept development, requirements generation, verification testing, defect resolution, and software release. This role is well suited for individuals with strong problem‑solving skills and a foundational understanding of software or electromechanical systems.
Work will be performed as an individual contributor within a multi‑disciplinary scrum team in an agile development environment and will require interfacing with tactical system Subject Matter Experts (SMEs) and adhering to contract deliverable formats and standards.
You will be joining a multidisciplinary team that offers opportunities to learn new skills and gain exposure to the full lifecycle development process—from requirements definition through implementation, testing, and release. This position also provides avenues for growth and increasing levels of responsibility, including exposure to project and program management.
What You Will Do- Research tactical system concepts using schematics, functional block diagrams, system data, parts lists, CAD drawings, and technical manuals.
- Generate requirements documents for software engineers to implement training scenarios within existing software applications.
- Coordinate with software engineers throughout the implementation process.
- Test software in accordance with established requirements documents.
- Document, track, and support the resolution of software defects.
- Work in a fast-paced environment that requires accuracy and attention to detail.
- Travel up to 10% of the time, domestically and internationally, to support customer test events, data collection, and the development of foreign military partnerships.
- Typically requires a degree in Science Technology, Engineering or Mathematics (STEM) and less than 2 years of prior experience
- Experience with Microsoft Products
- Demonstrated ability to work effectively in team environments, supported by academic projects, internships, or research experience.
- Strong process discipline and adaptability, with solid organizational skills and the ability to manage workloads to meet deadlines and business objectives.
- Familiarity with engineering principles, requirements generation, configuration management, and systems engineering concepts.
- Exposure to technical manuals, military procedures, radar systems, modular system architectures, and simulation or video game technology.
- Experience or…
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