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Product Designer; AI-Enabled Products

Job in Tiburon, Marin County, California, USA
Listing for: Digital Foundry, Inc
Full Time position
Listed on 2026-07-04
Job specializations:
  • Design & Architecture
    Product Designer, Creative Design / Digital Art, Graphic Designer
Salary/Wage Range or Industry Benchmark: 85000 - 115000 USD Yearly USD 85000.00 115000.00 YEAR
Job Description & How to Apply Below
Position: Product Designer (AI-Enabled Products)

Product Designer (AI-Enabled Products)

Digital Foundry — Tiburon, California

Digital Foundry has spent 30 years building digital products that get put into production, not slide decks that get shelved. We partner with Fortune 500 and mission‑critical organizations to plan, design, and build custom software: mobile apps, responsive platforms, connected hardware, IoT, and increasingly the AI systems layered on top of all of it. Our work runs in regulated, high‑stakes environments where the product has to be trustworthy, usable, and built to last.

That last part is why this role exists. Designing software that uses AI is no longer the same job as designing software. The interface now has to account for outputs that vary, that can be confidently wrong, and that a human may need to review or override before anything happens. We are looking for a strong product designer who wants to do that work, learning the AI‑specific craft alongside our senior designers and engineers.

This is a hands‑on design role, not a strategy seat. You will own real design work on real client projects, contribute to how we solve AI product problems, and grow into one of the people who can lead that work over time. If you have solid product design fundamentals and you are genuinely hungry to design for where the field is going, this is a place to do it on production systems that matter.

What

you'll design

Real interfaces on real products. You will take features and flows from research and concept through to refined, build‑ready design across web and mobile, working to the standards and patterns our senior designers set.

The human side of AI features. You will help design how people interpret and trust what AI produces: showing confidence and uncertainty, surfacing sources, making error states clear, and giving users a path to verify or reject output. You will work from approaches our senior team establishes and contribute your own ideas as you grow into the problem space.

Human‑in‑the‑loop touchpoints. Much of our work involves AI that takes steps on a user’s behalf. You will help design the moments where a person stays in control: review steps, approval points, and clear off‑ramps when something looks wrong. You will do this in close collaboration with senior design and engineering.

Within real‑world constraints. Many of our products live in regulated or mission‑critical settings, which means accessibility, clarity, and well‑designed failure cases are part of the job from the first sketch, not a final‑pass checklist.

What you'll bring (the fundamentals)
  • User research and facilitation. Comfort running and supporting interviews, workshops, and requirements sessions to understand real workflows, needs, and pain points.
  • End‑to‑end product and interaction design. A portfolio showing you can take concepts to refined, functional, aesthetically strong interfaces aligned to user needs and project requirements.
  • Figma fluency for design and clean developer handoff.
  • Accessibility and inclusive design as a working practice, not an afterthought.
  • Technical literacy. A working sense of feasibility and a willingness to partner closely with engineers so your designs are buildable.
  • Clear documentation and communication of interaction and interface components for handoff to our in‑house development teams.

Roughly 3 to 5 years of product or UX design experience is a good fit, though we care more about the quality of your work and how you think than your exact tenure.

Nice to have (not required)
  • Direct experience designing AI features, data‑dense tools, or complex workflows. If you have it, great. If you don’t but you’re clearly eager to learn it, we still want to talk.
  • Familiarity with designing for regulated or enterprise environments.
How you'll work

We expect you to use AI in your own practice, not just design for it. Rapid prototyping, generating and stress‑testing variations, drafting copy, and speeding up research synthesis are part of how design moves here. Just as important is the judgment to tell when AI output is actually good enough to ship, which is itself a design skill we value.

How you'll grow

Mid‑level designers who join us learn the part of the…

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