×
Register Here to Apply for Jobs or Post Jobs. X

Modeler

Job in Vancouver, BC, Canada
Listing for: Scanline VFX
Full Time position
Listed on 2026-01-04
Job specializations:
  • Creative Arts/Media
    Digital Media / Production, Video Game, Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 63000 CAD Yearly CAD 63000.00 YEAR
Job Description & How to Apply Below

This range is provided by Scanline VFX. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

CA $63,000.00/yr - CA$/yr

Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more.

As a Modeler, you will execute poly modeling skills for everything from creating environments, vehicles, props, and characters to be used in production with an emphasis on photo‑realism, accuracy, detail, and function. This is primarily a Character Modeler position. Working with the in‑house modeling pipeline, you will need to solve technical issues independently.

Key Responsibilities
  • Create high‑quality Character models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction
  • Design and implement high level character conceptual to practical modeling
  • Proactively recommend ongoing pipeline improvements
  • Identify potential issues, provide solutions, and escalate as needed
  • Maintain a positive relationship with all stakeholder departments
  • Work within the defined pipeline
  • Ensure continuity and support other asset departments such as Texture, Surfacing/Lookdev, Generalist, and Rigging
Qualifications
  • Minimum three (3) years of VFX experience modeling photorealistic assets for live‑action feature films
  • Expert in Maya; could teach a class on how to use it and troubleshoot
  • Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus)
  • Excellent technical troubleshooting skills and problem‑solving abilities
  • Demonstrated ability to take design from ambiguous to full design implementation
  • Strong understanding of rigging process and displacement map workflow
  • Experience working on creatures, digi doubles, topology, and blend shapes (preferred)
  • Eye for detail and able to QA own work to ensure the highest quality before handing off assets
  • Excellent time management and prioritization skills; experience working under tight deadlines
  • Strong written and verbal communication skills
  • Team player who is able to work independently with minimal supervision

We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

#J-18808-Ljbffr
Note that applications are not being accepted from your jurisdiction for this job currently via this jobsite. Candidate preferences are the decision of the Employer or Recruiting Agent, and are controlled by them alone.
To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search:
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)

Job Posting Language
Employment Category
Education (minimum level)
Filters
Education Level
Experience Level (years)
Posted in last:
Salary