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Crowd Supervisor

Job in Vancouver, BC, Canada
Listing for: Scanline VFX
Full Time position
Listed on 2026-02-02
Job specializations:
  • Creative Arts/Media
    Digital Media / Production, Video Production, Video Game, Computer Graphics / 3D / Animation
Job Description & How to Apply Below

Overview

Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling.

The Crowd Supervisor is responsible for studio wide management of the crowd department, leading teams of artists and coordinating with all levels of production.

Responsibilities
  • Collaborate and communicate with supervisors and producers to implement efficient and effective ways to integrate the crowd pipeline and problem-solve issues for feature film development.
  • Propose creative approaches and solutions for specific shots.
  • Maintain ongoing communication with artists, leads, production and supervisors regarding schedules, deadlines and shot/sequence feedback; attend all relevant meetings on shots, sequences and production.
  • Train and mentor junior artists in crowd-specific pipeline disciplines.
  • Supervise motion capture sessions when necessary for show and studio motion libraries.
  • Develop pipeline tools and workflows for crowds at both show and studio levels.
  • Collaborate with other departments to optimize workflow and pipeline within the crowd department.
Qualifications
  • Bachelor's degree or equivalent experience.
  • Minimum five (5) years of crowd experience in a feature film production setting.
  • Experience with Houdini and/or Golaem is required.
  • Maya knowledge is required.
  • Experience with other Maya-based crowd simulation tools preferred (Miarmy, Massive, Houdini).
  • Able to work independently with minimal supervision; strong troubleshooting/problem-solving ability.
  • Understanding of all parts of post-production pipeline with a focus on Animation/rigging.
  • Motion Builder and Max knowledge is a plus.
  • Python / C++ experience (desired).
About Us

Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions  three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame.

At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel.

Netflix Investment - Eyeline

With the support of Netflix’s investment in our pipeline, infrastructure, and workforce, we’re pushing the boundaries of what’s possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide.

Applying

Come as you are — We are looking for those seeking to take risks with us, driven by passion for their craft. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in British Columbia, or those willing to relocate.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

This salary range is specific to applicants applying to our position in Vancouver, BC. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.

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