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DMP Senior Artist - Feature Animation
Job in
Vancouver, BC, Canada
Listed on 2026-02-09
Listing for:
Bardel Entertainment
Contract
position Listed on 2026-02-09
Job specializations:
-
Creative Arts/Media
Video Game, Digital Media / Production, Creative Design / Digital Art, Computer Graphics / 3D / Animation
Job Description & How to Apply Below
Overview
OUR STORY For more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation. Our pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything! If you want to be part of an environment that empowers you to experiment, learn, and contribute to exciting projects, come and join us.
Responsibilities- As the Matte Painting Artist, oversee and execute the creation of digital matte paintings that blend with computer-generated environments, shaping the visual direction of the project.
- Work closely with the CG Supervisor, Art Director, and Matte Painting Lead to ensure high quality and artistic integrity.
- Create high-quality digital matte paintings in various styles (classic fully painted backgrounds, stylized, 3D renders overpaint) to match the show look.
- Ensure paintings meet technical requirements, with attention to color space management and conversion.
- Produce full comp scripts in Nuke, assembling multiple projections and 2.5D setups to be pre-rendered and handed off to Lighting/Comp.
- Proactively communicate and collaborate across teams; align with project leads on technical and aesthetic goals; meet project deadlines.
- Senior artists may assist less experienced team members as needed.
- Collaborate with leadership, production, and team members to solve problems and share insights; engage in dailies, rounds, and team discussions to contribute to improvements.
- Adhere to pipeline workflows and technical requirements for seamless production integration.
- Maintain consistent quality while meeting production needs and keeping the team informed about progress, challenges, and solutions.
- Experience with Photoshop, Nuke, and Maya;
Katana, Houdini, and ZBrush are a plus. - Experience/interest in developing procedural environments workflows.
- Strong artistic skills in digital matte paintings; understanding of a 2.5D workflow and animation pipeline from assets to comp; environment-focused art background is desirable.
- Good problem-solving and optimization abilities; able to work independently on a sequence.
- Excellent communication and collaboration skills; ability to receive creative direction and feedback; willingness to share knowledge with others.
- Location:
Candidates based in BC or QC will be prioritized. - Start: ASAP
- Length: 2 months
- Pay Range: CAD $1700 - $2,100 per week
- Flexible work environment, extended health and wellness from day 1, RRSP matching; more details on the website.
If this seems like a good fit, what are you waiting for? Submit your application.
#J-18808-LjbffrPosition Requirements
10+ Years
work experience
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