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Senior Effects Technical Director; Dev Feature Animation - ILM
Job in
Vancouver, BC, Canada
Listed on 2026-05-31
Listing for:
The Walt Disney Company
Full Time
position Listed on 2026-05-31
Job specializations:
-
Creative Arts/Media
Digital Media & Production, Video Production, Computer Graphics / 3D / Animation, Video Game
Job Description & How to Apply Below
This role is hybrid, meaning the employee will work 2-3 days onsite at a company designated location and occasionally from home.
Position Summary
The Senior Effects TD operates independently to generate a wide range of FX elements to match the aesthetics of the project. Utilizing all aspects of Houdini to create highly realistic dynamic simulations and heavily stylized procedural setups for feature animation and visual effects projects.
The Senior Effects TD also completes lighting, rendering, and moderate‑level compositing of complex shots with guidance from their supervisors.
What You’ll Do
Design and create FX animation, procedural simulation, dynamic simulation, particle and fluid systems
Light complex/multiple elements; communicate status of shots to supervisors and production
Provide accurate time estimates for shotwork
Hand off elements to other departments (e.g., comp and rendering teams)
Present shot work in dailies; attend dailies and other department meetings
Mentor junior effects artists
Manage data for shots, including cleanup
Develop novel approaches for complex, stylized FX setups
Develop stylized and photoreal look in Mantra / Karma
What We’re Looking For
At least 5 years relevant professional VFX experience, with a college‑level diploma in computer graphics, fine arts, design, photography, or related field; or at least 7 years relevant professional VFX experience in lieu of education.
Excellent aesthetic eye
Strong teamwork and interdisciplinary thinking
Production pipeline experience
Strong communication and follow‑through
Ability to work under pressure and meet deadlines
Expert‑level experience with Houdini
Ability to quickly pickup knowledge in other DCC/tools
Skilled in, or eager to master, various animation techniques, including procedural animation, keyframing and simulations such as rigid bodies, soft bodies, fluids, particle dynamics, etc.
Strong grasp of visual storytelling, animation and filmmaking fundamentals—specifically timing, light, colour composition, silhouette, appeal, etc.
Basic Nuke experience
Good knowledge of physics and natural phenomena
Linux and scripting ability in Python
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work, and a current resume.
The hiring range for this position in Vancouver is C $126,700 to C $154,600 per year based on a 40‑hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and may also vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience among other factors.
A full range of medical, financial, and/or other variable pay or benefits may be offered dependent on the level and position offered.
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Position Requirements
10+ Years
work experience
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