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Unreal FX Artist - Senior

Job in Vancouver, BC, Canada
Listing for: Sony Pictures Entertainment
Full Time position
Listed on 2026-07-03
Job specializations:
  • Creative Arts/Media
    Video Game, Computer Graphics / 3D / Animation, TV / Film Production
Salary/Wage Range or Industry Benchmark: 36.06 - 48.08 CAD Hourly CAD 36.06 48.08 HOUR
Job Description & How to Apply Below

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Summary:

The Unreal FX Artist uses sequence FX techniques, integrated with early animation, staging, and camera-blocking, to establish and convey the emotional and visual intent of the story. The primary focus of this role is to explore and develop multiple FX scenarios for in-progress sequences, guided by the Production Designer and Directors. An iterative approach is central to the position, and being comfortable with constant evolution and creative problem-solving is essential.

The environment is fast-paced, with rapid turnaround, making proactivity and strong organizational skills a must.

Responsibilities:
  • Under the guidance of your CG Supervisor or FX Lead, you will create final images delivered using Unreal Engine.
  • Presenting work in review and touchbase sessions, and making creative and technical changes as directed.
  • Communicating with leads and production staff to ensure any creative, technical, or efficiency issues are flagged and addressed.
  • Accountable for meeting quota and efficiency targets.
  • Problem solving and handling all aspects of in game fx end-to-end.
What we are looking for:
  • Versatile problem-solvers who can think outside the box, communicate ideas effectively, and develop creative solutions around technical limitations.
  • Knowledge of key in game concepts, and experience establishing clean sequence Niagara and/or Chaos setups and possible Houdini engine support.
  • A drive and curiosity for developing new techniques, workflows, and tools.
  • Strong sense of self-sufficiency and proactivity to establish, prioritize and execute on tasks.
  • Troubleshooting and problem-solving skills.
  • Strong eye for aesthetics and color.
  • Positive attitude in a team environment.
Experience:
  • 5+ years of meaningful experience in visual effects, animated feature films or games.
  • 2+ years of production fx experience in Unreal Engine.
  • Knowledge of Niagara and Chaos Tools.
  • Knowledge of Houdini /Houdini engine in UE a major plus.
  • Demo reel that represents your skillset from past production experience.

The anticipated base salary for a mid-level position is $36.06 - $48.08/hr and for a senior-level position is $45.07 to $60.58/hr benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, and standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

We value unique perspectives and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

* Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

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Position Requirements
10+ Years work experience
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