Lead Pre-Visualization Artist
Listed on 2026-07-14
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Creative Arts/Media
TV & Film Production -
Entertainment & Gaming
TV & Film Production
Position Summary
The Lead Pre-visualization Artist collaborates closely with the Previs Supervisor and VFX Supervisor to design and create shots and sequences ensuring the Director and Clients vision are met through dynamic camera movement, animation, composition, staging, lighting and editing.
What You’ll Do- Responsible for the following areas.
- Troubleshoot assets and shots, continually looking for and suggesting improvements to increase overall efficiency and productivity
- Maintain or exceed consistent level of productivity while meeting deadlines and producing high quality work
- Comfortable leading a team of artists, some of whom may be working remotely from other ILM locations
- Must have a passion for camera animation and understand how to design camera motions for real world shoots
- Demonstrate strong character/creature animation abilities and switch between quality levels of animation from rough blocking to higher polish if and when necessary
- Able to contribute or interested in developing generalist skills to elevate the aesthetic of the previs, including basic modeling, lighting, rigging, fx, etc.
- Comfortable communicating and collaborating with other departments across ILM
- Demonstrate flexibility with iterative process
- Might own sequence work in lieu of the previz supervisor
- Must be comfortable with thinking outside of the box and learning new tools
- Bachelor’s degree or equivalent degree in Computer Science, computer visualization, or computer animation required.
- 7+ years of experience in visual effects and/or feature animation film
- Proficiency with Unreal, Linux and Maya
- Advanced problem solving skills
- Experience in animation, previs and/or layout
- A reel demonstrating strong creative and technical ability in photo‑realistic 3D with a focus on animation, previs or layout; basic competency in modeling, texturing, lighting, camera, layout and rendering
- Strong sense of composition, animation, blocking, camera movement and cinematic terminology
The hiring range for this position in Vancouver, BC is C $126,800 to C $170,000 per year based on a 40‑hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience among other factors.
A full range of medical, financial, and/or other variable pay or benefits may be offered dependent on the level and position offered.
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