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Creature Technical Director; Rigging - Expression of Interest - ILM

Job in Vancouver, BC, Canada
Listing for: Industrial Light & Magic
Full Time position
Listed on 2026-07-19
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 100300 - 128300 CAD Yearly CAD 100300.00 128300.00 YEAR
Job Description & How to Apply Below
Position: Creature Technical Director (Rigging) - Expression of Interest - ILM
Hybrid: employee will work 2-3 days onsite at a company‑designated location and occasionally from home.

This posting is for future consideration; we are not actively hiring for this role at this time. If you would like to be considered, please submit your resume. Should the role become available, you may receive an email or call from a recruiter.

Position Summary
Creature TD Riggers are responsible for rigging and enveloping heroes to background creatures, vehicles, and props in Maya. They handle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors. This position demands experience and proficiency in both realistic and/or toon‑style animation, as well as live‑action creature and character animation.

What You’ll Do

Hero‑creature rigging and enveloping in Maya

Troubleshoot creature rigging and pipeline issues for artists in other disciplines

Mentor entry‑level artists

Script utilities/tools/plug‑ins in Maya

Optimize rigs for performance using Maya rigging techniques

Participate in reviews, dailies, and department meetings as required

Handle special projects as necessary

What We’re Looking For

At least 3 years relevant professional VFX experience and at least a college‑level diploma in computer graphics, fine arts, design, or photography, or related field; OR at least 5 years relevant professional VFX experience in lieu of education

Experience with hero asset rigging and enveloping in Maya on realistic VFX and/or toon‑style animated feature films

Experience in corrective sculpting

Knowledge of anatomy and enveloping

Positive attitude and team player

Passion for the work

Good communication skills

Proficiency with Linux and expertise with Maya are required

Nice to have:

Experience setting up and running simulation shot work

Experience with Houdini

Basic competency in another discipline – modeling, texture, TD, animation

Experience with Python scripting

The hiring range for this position in Vancouver is C $100,300 to C $128,300 per year based on a 40‑hour work week. Hours may vary based on business needs. The base pay offered will consider internal equity and may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience. A full range of medical, financial, and other variable pay or benefits may be offered depending on the level and position.

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