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Rigging Supervisor, CG (Feature

Job in Vancouver, BC, Canada
Listing for: WildBrain Studios
Full Time position
Listed on 2026-08-20
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation, TV & Film Production
Salary/Wage Range or Industry Benchmark: 2345 - 3500 CAD Weekly CAD 2345.00 3500.00 WEEK
Job Description & How to Apply Below
Position: Rigging Supervisor, CG (Feature)
Job details

Job title:

Rigging Supervisor, CG (Feature)

Overview
Wild Brain is looking for a Rigging Supervisor, CG (Feature) to join our team! Reporting to the Producer and Rigging HOD, the Rigging Supervisor oversees the rigging team to deliver high-quality, production-ready rigs that meet creative and performance requirements, while collaborating across departments and staying current with evolving rigging technologies.

Little Santa is a new CG‑animated feature for Apple Original Films, based on the beloved children's book by Jon Agee. This musical comedy adventure follows young Santa Claus on an Oz‑like trek through the North Pole, meeting and inspiring the off‑beat friends who will create Christmas, and remind the world to believe. The film is directed by Academy and Annie Award‑winner Peter Baynton, written by Martin Hynes, produced by Julia Pistor, and features songs by Bret McKenzie.

Find a job that lets your imagination run wild! Wild Brain Studios produces fan‑favorite animation and award‑winning content that kids and families love in every corner of the globe. We love what we do and it shows in the quality content we produce! Our artist‑centric culture means we invest in our people, we provide training and growth opportunities, a healthy work‑life balance, and fun activities throughout the year to meet, mingle and get creative with your team.

If you like what you are reading so far, well buckle up, we’re just getting started!

Responsibilities & Qualifications
What You’ll Do

Oversee the rigging team’s day‑to‑day work, providing creative and technical direction through regular reviews, feedback, and deliverable approvals

Serve as the primary liaison between production, the Rigging HOD, and the rigging team to communicate priorities, risks, schedules, and milestone updates

Review scripts, animatics, and model topology to identify rigging needs, production requirements, and performance considerations

Rig, troubleshoot, maintain, and improve CG assets to ensure stable, production‑ready rigs that meet animation performance requirements

Research, recommend, and develop rigging techniques, modules, and workflows that improve production efficiency and expand in‑house tool capabilities

Collaborate with animation, modeling, shading, and production teams to support performance and delivery requirements

Partner with production to assign tasks and provide bid times for required rigs based on script, animatic, and production breakdowns

Train artists on rigging workflows, tools, and techniques

Represent the rigging team professionally and constructively in all project interactions

Participate in processes such as hiring, casting, evaluating and coaching

What You’ll Bring

2+ years of experience as within Rigging Leadership on a feature production

Experience building high‑quality, feature‑level facial rigs and deformation systems

Advanced proficiency in Maya, including a strong understanding of parallel evaluation and rig performance

Advanced knowledge of Python and object‑oriented programming

Strong understanding of anatomy and articulation

Strong understanding of animation workflows and production needs

Demonstrated technical expertise in character rigging for animation

Strong analytical and creative problem‑solving skills

Openness to feedback, direction, and evolving production needs

Clear communication skills, with the ability to explain technical concepts across disciplines

Ability to collaborate effectively with multiple departments

Nice To Have

Experience working with crowd rigs

Knowledge of PySide/Qt

Experience developing and debugging C++ plug‑ins for Maya

Experience working with pipeline APIs

Knowledge of nHair or other simulation systems.

This is a Union position and the terms and conditions of employment are covered by a collective agreement.

Pay Range
$2,345-$3,500, CAD per week based on a 40‑hour work week.

Candidates are paid within the range posted, but their exact pay will vary based on the level, responsibilities and expectations of the role. We also take into consideration the experience and skills that individual brings, with consideration of our internal equity.

We make sure to take care of all our hard‑working…
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