Product Lead, Project R.I.S.E
Listed on 2026-07-31
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Entertainment & Gaming
all positions
Shanghai – onsite – Full Time
Product Lead, Project R.I.S.E
We are looking for a senior product leader to join a new game and play a crucial role in driving the strategy, roadmap, and plans to prepare for global readiness. You will have the unique opportunity to work on a new Supercell title, and directly shape how that game will be operated and enjoyed by millions of players for years to come.
At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players. As a Product Lead, you will be responsible for the live operations and monetization strategy of the game and collaborate with key game team stakeholders to make sure the right features, content, and tools are in place in order for the game to be a commercial success.
You will own the full strategy and planning for live ops, monetization and economy, and work directly with the Game Lead on key activities including business planning and go to market strategy.
- Key stakeholder in the game leadership team, working directly with the Game Lead and collaborating closely with your peers across other functions
- Support the Game Lead on strategic activities including business strategy, planning, and go to market strategy for soft launch, global launch and post launch live operations
- Develop and own the live ops and monetization strategy for the game, taking into account audience expectations and the required milestones and target metrics
- Own the roadmap of features and tools needed to grow, innovate and improve live ops of the game, and coordinate their development with relevant stakeholders. Define clear and measurable goals for each initiative driven and understand how it will lead to achieving your business goals.
- Bring to the team an understanding of best-in-class F2P live ops activities, feature design and monetization mechanics
- Ensure your team's decision making is based on a foundation of solid data and player insights, collaborating closely with key stakeholders across Game Analytics and Research, and continuously assess whether you are prioritizing the highest impact opportunities to improve the player experience and reach your business goals.
- Work closely with key cross functional stakeholders across Game Analytics, Research, Live Operations & Monetization, and Marketing, ensuring close alignment with each stakeholder and identifying opportunities for collaboration and growth
- 7+ years of work experience, with at least 3+ years in a leadership role with product ownership and/or team lead responsibilities.
- Prior experience on a free-to-play mobile game that has been operated for multiple years with a strong track record of driving sustained growth
- Strong understanding of live operations, monetization, and economy and how these capabilities interact with one another and contribute to business success.
- Passionate about live operations, ready to be hands on when needed and with a clear vision on how to build and manage a high performing team of operators.
- Able to work effectively and drive collaboration within a cross discipline game team including design, engineering, UI/UX, art, and other key functions.
- A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.
- Passion for games and being obsessed with delivering the best player experience.
- Experience running live operations for the Chinese market
- Working proficiency in Mandarin
This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family!
About SupercellSupercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach,…
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