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Robotics Workcell Simulation Engineer

Job in Washington, District of Columbia, 20001, USA
Listing for: Saxon Global
Full Time position
Listed on 2026-07-30
Job specializations:
  • Engineering
    Robotics
Job Description & How to Apply Below

Simulation Modeling Engineer

We’re looking for a Simulation Modeling Engineer to join our team on a 9-month (minimum) contract building physics-based simulation environments for Amazon Robotics. You’ll create, import, and maintain high-fidelity 3D models of robotic workcells, converting CAD designs into simulation-ready assets that enable robot motion planning, controls development, and system validation before physical hardware exists.

This role sits at the intersection of 3D content creation and robotics engineering. You’ll work directly with mechanical engineers, controls teams, and simulation developers to translate hardware designs into accurate digital twins. You’ll operate with the autonomy and ownership expected of an L5 individual contributor: independently driving asset delivery end-to-end, making technical trade-offs, and influencing modeling standards across the team.

What You’ll Do
  • 3D Asset Pipeline:
    Convert Solid Works/CAD assemblies into simulation-ready formats (SDF, URDF, glTF, VTK) with accurate kinematics, collision geometry, inertia properties, and visual materials (P )
  • Station Configuration:
    Build and maintain robotic workcell configurations including robot arms, rails, sensors, end-effectors, pods, conveyors, and environmental structures
  • Collision Modeling:
    Create and optimize collision meshes using tetrahedral meshing workflows (Ro Lo Poly , Tet Gen, Drake mesh refiner) for accurate physics contact simulation
  • Sensor Setup:
    Configure simulated cameras, depth sensors, and other perception hardware with accurate field-of-view parameters
  • Validation:
    Build model integrity tests, verify FK/IK accuracy against real hardware, and maintain asset quality standards (mass, inertia, texture transparency, mesh integrity)
  • Customer Delivery:
    Independently manage asset import/update requests from robotics program teams, meeting SLA timelines for new station deliveries

What We’re Looking For

Required:

  • 5+ years professional SW development experience.
  • 1+ year working with 3D modeling tools (Blender, Solid Works, Maya, or equivalent)
  • Experience with robotics simulation formats: URDF, SDF, MJCF, or similar
  • Familiarity with mesh processing: decimation, convex decomposition, tetrahedral meshing, collision geometry generation
  • Understanding of rigid body kinematics (joint types, coordinate frames, forward/inverse kinematics)
  • Proficiency in Python for scripting asset pipelines and automation
  • 1+ year cumulative experience with at least one of: game engines (Unreal, Unity), physics engines (Drake, Mu Jo Co , Bullet, PhysX), or robotics simulation platforms (Gazebo, Isaac Sim)
  • Demonstrated ability to independently own and deliver technical work with minimal oversight

Preferred:

  • Experience with USD (Universal Scene Description) model format
  • Familiarity with P  materials, glTF format, and real-time rendering pipelines
  • C++ experience (our simulator core is C++)
  • Web 3D visualization (Three.js, WebGL)
  • Understanding of simulation contact models and deformable body simulation
  • Experience converting CAD (Solid Works, STEP, IGES) to simulation-ready assets
  • Familiarity with camera simulation (intrinsics, distortion models, synthetic data generation)

Day-to-Day Examples

  • Import a new robot prototype station from Solid Works CAD into the simulator with accurate arm kinematics, rail geometry, sensor placement, and tote collision models
  • Tune simulation assets to balance detail vs execution speed of simulation
  • Convert OBJ collision meshes to VTK tetrahedral format to improve physics contact accuracy for robotic manipulation
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