Game Play Engineer, Battle Road
Listed on 2026-06-27
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Software Development
Game & 3D/XR Development, Software Architect
Staff Gameplay Engineer
As a Staff Gameplay Engineer, you'll be a senior technical leader on the Atom Engine team — setting the architectural direction for gameplay systems, providing cross-team technical guidance, and directly improving the quality and velocity of everything we ship. This is a high-impact individual contributor role with broad organizational influence.
What You'll DoOwn and drive gameplay systems architecture across Atom Engine, providing technical direction on complex, cross-cutting problems
Provide architectural input across multiple concurrent projects — raise the quality ceiling and hit rate on feature delivery
Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
Implement and optimize gameplay systems using Godot, GDScript, and C++
Design with a deep understanding of client/server architecture, state replication, latency, and scale
Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
Mentor mid and junior engineers — invest in the team's growth, not just your own output
Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration
Balance delivery, quality, and long-term maintainability through sound technical judgment and pragmatic tradeoffs.
9+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
Deep familiarity with and experience tailoring game engines — Godot, Unity, Unreal, or custom
Sees and cultivates emergent behaviors across multiple interacting systems
Experience shipping and supporting live service games at scale
Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
Track record of raising engineering quality and velocity across a team, not just within your own work
Demonstrated technical judgment in balancing feature delivery, system quality, technical debt, and long-term investment
Ability to create clarity and drive execution in ambiguous problem spaces
History of simplifying systems, reducing complexity, and improving maintainability
Low ego — you're here to make the product and the team better
U.S. Citizenship required due to federal contract requirements
Nice to Haves
Experience with military simulation, constructive modeling, or defense software
Familiarity with entity component systems or simulation-at-scale architecture
Experience working on real-time-strategy (RTS) games
Experience working alongside government customers
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