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Simulation and Immersive Technology Specialist

Job in Wichita, Sedgwick County, Kansas, 67232, USA
Listing for: Flagship Kansas
Full Time position
Listed on 2026-06-08
Job specializations:
  • IT/Tech
    UI/UX Design, Digital Media / Production
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below

Job Title

Simulation and Immersive Technology Specialist

Job Description

CDM Smith is seeking a Simulation and Immersive Technology Specialist to join our Digital Engineering Solutions team within the Visualization Technology group. In this role, you will support project teams in the creation of interactive, real‑time immersive experiences that help architects, engineers, and clients better understand projects throughout the design and construction lifecycle.

You will provide Unreal Engine expertise that enables project teams to translate complex architectural and engineering data into high‑quality, performant virtual environments, supporting use cases such as immersive walkthroughs, safety training simulations, design reviews, and construction rehearsals. Working closely with multidisciplinary project teams, you will guide the integration of real‑time simulations, such as lighting, pedestrian movement, and construction sequencing, into immersive applications to enhance decision‑making and stakeholder engagement.

You will also contribute to research and development efforts, exploring emerging XR technologies and best practices to advance CDM Smith’s immersive design capabilities.

Under the direction of the Simulation and Immersive Technology Manager, responsibilities include:

  • Advise and support project teams on the development of VR, AR, and MR applications for needs such as safety training, design reviews, client presentations, and stakeholder engagement.
  • Provide Unreal Engine technical guidance that enables project teams to build high‑quality, real‑time interactive environments visualizing architectural designs, engineering systems, and construction sequences, with strong performance optimization.
  • Establish standards and reusable patterns for intuitive user interfaces and interaction models that prioritize usability, way finding, and effective user experience in immersive environments.
  • Guide the integration of real‑time simulations (e.g., lighting, airflow, pedestrian or traffic movement, sustainability metrics) into immersive applications to support rapid design insight and evaluation.
  • Develop and document repeatable BIM‑to‑Unreal Engine workflows, including Digital Shadow and real‑time data integrations that connect models with operational or sensor data, for use by project teams firmwide.
  • Collaborate closely with architects, engineers, and project teams to address visualization challenges and guide cohesive, project‑specific approaches.
  • Train and mentor internal teams on Unreal Engine workflows and immersive application best practices.
  • Stay current on emerging XR technologies and industry trends to continuously improve tools, workflows, and deliverable quality.
Minimum Qualifications
  • Bachelor’s Degree.
  • 6 years of relevant experience.
  • Note:

    Equivalent additional directly related experience will be considered in lieu of a college degree.
  • Domestic and/or international travel may be required. The frequency of travel is contingent on specific duties, responsibilities, and the essential functions of the position, which may vary depending on workload and project demands.
Preferred Qualifications
  • Experience working in the AEC industry, including infrastructure, design visualization, or design review workflows.
  • Familiarity with BIM and computational design workflows, including Revit and tools such as Dynamo or Grasshopper.
  • Experience developing immersive XR solutions to support design decision‑making, stakeholder engagement, or operational insight.
  • Exposure to digital twin, digital shadow, or real‑time data visualization applications.
  • Familiarity with AEC and real‑time visualization platforms such as Twinmotion, Bentley tools, or construction sequencing software.
  • Experience integrating geospatial data or working with GIS platforms (e.g., Esri ArcGIS).
  • Experience building custom tools, plugins, or automated workflows to improve team efficiency and scalability.
  • Strong interest in emerging technologies, spatial computing, and innovation within the AEC and engineering space.
Skills and Abilities
  • Advanced proficiency in Unreal Engine, including Blueprint visual scripting, real‑time rendering, performance profiling, and…
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