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UI Technical Designer; Unreal Engine

Job in Yonkers, Westchester County, New York, 10701, USA
Listing for: EPAM Systems, Inc.
Full Time position
Listed on 2026-10-03
Job specializations:
  • Software Development
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 130000 USD Yearly USD 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Position: UI Technical Designer (Unreal Engine 5)
We are seeking a UI Technical Designer to help translate UX/visual direction into implementable UI specifications and prototypes for Unreal Engine. In this role, you'll work between design and engineering, contributing to flows, interaction behavior, navigation rules, and component standards that ship across platforms and input methods.

Responsibilities Contribute to UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specs

Help build and maintain a UI component system (patterns, components, variants, states) that supports consistent implementation

Document behavior rules: navigation/focus order, back behavior, input handling expectations, error/empty/loading states, and common edge cases

Collaborate regularly with client engineers and UI artists to ensure designs are feasible, performant, and consistent in-engine

Support iteration and polish: review implementations, provide feedback, and adjust designs based on technical constraints and playtest/QA findings

Requirements

Solid UI/UX foundation with 2+ years of experience working on digital products or game UIConfident proficiency in Figma (components, variants, auto-layout, reusable libraries, handoff-ready documentation)
Ability to create implementation-ready documentation: annotated layouts, interaction notes, state diagrams, and acceptance criteria

Basic understanding of Unreal UI constraints and workflows

Familiarity with UMG concepts (layout, anchors, scaling, widget states/animations) sufficient to design with engine realities in mind Awareness of focus-based navigation and multi-input requirements (controller + keyboard/mouse)
Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations

Proficiency in English at an Upper-Intermediate level (B2) or higher

Nice to have Exposure to UI systems/framework conventions used in Unreal (e.g., screen stacks, activatable views, common navigation patterns)
Awareness of localization-aware design (string expansion, truncation rules, dynamic layouts)
Understanding of accessibility/readability considerations (contrast, font sizing, couch-distance UI)
Experience working on live products with regular iteration and releases

We offer

International projects with top brands

Work with global teams of highly skilled, diverse peers

Healthcare benefits

Employee financial programs

Paid time off and sick leave

Upskilling, reskilling and certification courses

Unlimited access to the Linked In Learning library and 22,000+ courses

Global career opportunities

Volunteer and community involvement opportunitiesEPAM Employee Groups Award-winning culture recognized by Glassdoor, Newsweek and Linked In
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