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Academy - Game Design Workshop Facilitator; Atlanta

Job in Atlanta, Fulton County, Georgia, 30383, USA
Listing for: SMASH
Full Time position
Listed on 2026-07-01
Job specializations:
  • Education / Teaching
    Seasonal / Summer, Training Instructor / Specialist, Online Teaching, Summer Camp
Salary/Wage Range or Industry Benchmark: 34095 - 48560 USD Yearly USD 34095.00 48560.00 YEAR
Job Description & How to Apply Below
Position: 2026 SMASH Academy - Game Design Workshop Facilitator (Atlanta)

Position Description

Reporting to the Program Director, the Game Design Workshop Facilitator will play an integral role in delivering and sustaining the transformative learning experience that SMASH Scholars need to pursue, persist, and succeed in STEM. Game Design Workshop Facilitators will co‑facilitate with one other facilitator, guiding a group of around 25 scholars through project‑based learning.

The Game Design Workshop Facilitator will lead scholars through an engaging, hands‑on exploration of game design and development. Facilitators will guide groups of scholars as they learn key concepts in gameplay mechanics, storytelling, and game aesthetics while creating their own playable games.

Facilitators will support scholars in both whole‑group and small‑group settings, fostering a collaborative learning environment centered on the pedagogy of Play, Create, Share, and Reflect. The ideal facilitator will empower scholars to take ownership of their learning journey, encouraging discovery and problem‑solving rather than providing direct answers. In addition to supporting technical skill development, facilitators will help scholars build project management abilities, strengthen creative agency, and develop collaborative skills through activities like play‑testing and peer feedback.

Strong

Game Design Workshop Facilitators Will
  • Create an inclusive, engaging learning environment where scholars feel comfortable experimenting and taking creative risks
  • Balance constructive feedback with positive encouragement
  • Guide scholars through the complete game development process, from initial concept to finished product
  • Support scholars in developing game design documents and pitch presentations
  • Foster discussions about inclusivity and diversity in game design
  • Implement effective classroom management strategies while maintaining a fun, collaborative atmosphere

Facilitators do not need to be game designers to teach the workshop. Training, detailed session guides, and game design resources are available to support facilitators and learners as they navigate through the workshop. The most important qualities are a passion for supporting young learners, curiosity about game design, and willingness to problem‑solve alongside scholars.

Summer learning will culminate in a final project presentation and the chance to win a national competition consisting of competitors from all regions.

This is a 3‑week assignment, with an additional commitment of training prior to launch, and a virtual close‑out after SMASH Academy (see chart below for dates). Facilitators will be working with scholars both in person and virtually and will need to embrace and model flexibility, adaptability, and a solution‑oriented mindset.

As this role has a virtual component, we expect staff to provide the following – their own personal computer (desktop or laptop) that has a working webcam, speaker and microphone for video conferencing capabilities (i.e. Zoom, Google Hangouts, Cisco Webex); reliable Internet connection (at least 25 Mbps download speed); and quiet workspace for virtual programming. If you cannot provide your own equipment, please speak with your Program Director.

You must be available for all training and program dates.

Onboarding and Training Schedule

Onboarding – 5.30.2026 (National, Virtual)

Staff Training – 6.1.2026 – 6.5.2026 (Virtual)

6.12.2026 – Site‑specific, In‑Person

SMASH Academy – 6.15.2026 – 7.2.2026 (Site‑specific, In‑Person)

Virtual Close‑Out – 7.2.2026

Key Responsibilities
  • Attend Training (see dates above)
  • Adhere to the structure of curriculum provided by SMASH
  • Facilitate Game Design Workshop Sessions
    • 1.5 hr sessions 5 days/week
    • Alternate between whole group, small group, and individual facilitation
    • Facilitate learning through inquiry
      • Adequately prep for sessions by reviewing material
      • Take attendance and communicate absences with Program Director and/or Program Coordinator
      • Guide conversation between participants, ensuring all voices are heard
      • Manage the space to ensure outcomes are met for the day and that the group is on track relative to larger outcomes and goals for the summer
    • Continuously assess scholar learning, provide feedback, and…
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