Senior Windows C++ Engineer
Listed on 2026-05-19
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Software Development
Software Engineer, Game Development / Testing
Wand makes gaming magical. Through game customization and guidance, we build tools that help players have more fun in their favorite games.
Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs.
We want to build the future of game assistance, and we're hoping you'll join us.
The MissionThe gaming industry is undergoing a massive transition. While the market has never been bigger, players are drowning in an ever-expanding sea of content, yet abandoning games at record rates due to pacing, friction, or simply getting stuck. When they look for help, they are forced into a broken paradigm: alt-tabbing out of their game to wade through ad‑heavy media sites, spoiler‑filled wikis, or tedious 15‑minute You Tube walkthroughs.
Wand is building the augmentation and intelligence layer to fix this. Our technology reads game state in real time, powering a unified ecosystem across desktop, web, and native game overlays. By giving players true agency—turning games into sandboxes and providing contextual help, interactive maps, and utility‑driven video clipping exactly when they need it—we remove the friction between a player and their enjoyment of a game.
Over 40 million gamers have already found us, largely through word of mouth, because we solve this fundamental problem.
Delivering on that mission depends on a small group of engineers working at one of the trickier seams in software: the boundary between Windows, third‑party game engines, and our own product. Everything Wand does for a player while their game is running happens because someone wrote very careful native code at that seam. As the surface area of what we ship grows, the team that owns the seam needs to grow with it.
Role OverviewWe’re hiring a Senior Windows C++ Engineer to own meaningful parts of the native infrastructure underneath Wand. You’ll partner closely with our native tech lead and the application teams who build on top of your work. The shape of the role is part deep systems work, part platform‑team mindset: the foundation has to be solid, but the win condition is what other teams ship on top of it for the millions of players using Wand today.
This is a senior individual contributor role. You’ll make architecture calls the rest of engineering will live with for years, mentor the engineers around you, and move fluidly across the breadth of the native stack as the work demands. Most of all, you’ll measure your own success by the features other teams were able to ship because the foundation made it easy.
We’ve recently shipped the plugin system that opens our native runtime to safe, in‑process extensions. One thread of current work is a Lua scripting layer built on top of that plugin system. There’s plenty more going on across the rest of the stack - engine and runtime work, in‑game systems, the systems that record and replay moments worth keeping - and the expectation is you can move between any of it as the work demands.
WhatYou’ll Do Build and own native infrastructure
- Own substantial parts of Wand’s Windows native stack and move fluidly across the breadth of it. Take pieces from design through production through the unglamorous work of keeping things stable as they scale. You’ll be responsible for the systems other teams depend on, and you’ll be the one owning the fix if and when something misbehaves.
- Make the architectural calls that compound. Balance accuracy against latency, safety against performance, surface area against maintainability. Communicate the reasoning so the rest of the team can hold the line later.
- Design SDK and plugin surfaces that other people actually want to build against. Clean life cycles, sane versioning, defensive boundaries that fail predictably. The interfaces you ship will outlive the features that motivated them, and they’ll serve a widening set of consumers over time.
- Treat the application teams as your customers. When they’re shipping a feature on top of native, get in the thread with them, find the rough edges, and be ready to refine. The fastest way to ship…
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