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Technical Artist (VFX ​/ Shaders

Remote / Online - Candidates ideally in
Atlanta, Fulton County, Georgia, 30383, USA
Listing for: Cinnamon
Full Time, Remote/Work from Home position
Listed on 2026-08-20
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 85000 - 120000 USD Yearly USD 85000.00 120000.00 YEAR
Job Description & How to Apply Below
Position: Technical Artist (VFX / Shaders)
Lightfold Games
· Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.

Now, we're building Lightfold Games.

Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.

These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.

Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.

Role Description The Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction.

Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.

Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.

Details Build and maintain our stylized post-processing pipeline

Create "cleaning" and combat VFX that fit the game's tone Develop custom shaders in Unreal Engine 5

Keep our visuals consistent with our external animation studio's 2D style

Must Have Qualifications Strong shader development experience (HLSL / Unreal material graphs)
A portfolio showing stylized, non-photorealistic rendering work Ability to work across art, animation, and external partners

More Qualifications Strong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.

Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.

Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.

Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.

Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.

Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.

Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience.
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